Showing posts with label Candlemark and Gleam. Show all posts
Showing posts with label Candlemark and Gleam. Show all posts

Sunday, November 6, 2016

Justin Robinson's FIFTY FEET OF TROUBLE

The best Halloween present a pulp/noir/monster fiction fan could possibly get is a new Justin Robinson novel, and that is exactly what happened this year.* A sequel to his almost-illegally-too-fun City of Devils, it's Fifty Feet of Trouble.

Once again, our guide through the madness is Nick Moss, the last human private eye in Los Angeles, finder of missing persons, encounterer (sure, that's a word. Now.) of the titular trouble.** Which starts off in sort of the same vein as last novel, but has with it a whole weight of emotional baggage that you just don't have to deal with when a doppelganger of no previous acquaintance asks you to find her missing mummy husband.

This time around, Nick's quarry is human (Still. We Hope.), but not only is she human, she is a little girl, and not only is she a little girl, but she is the daughter of two close and dear friends who fought with him in the Night War (the conflict after WWII when the Monsters Took Over), and not only are they his close and dear friends but they already lost a child to the monsters and... see where this is going? There are several sub-plots that tie into this main one, but the missing little girl quest is the armature on which all of the other stuff hangs like a fifty-foot [REDACTED] off a giant floating stone [REDACTED].

So where City of Devils was mostly a slapstick romp with some moments of hilarious danger, there is a mature and emotionally powerful undertone to our hero's quest this time around. Be assured, though: this doesn't detract from the fun of reading it; it enhances it. And yes, there's still silly monster stuff. For instance, one of Nick's other assignments is finding a magical missing toad, so a witch friend of his can continue casting spells.

So, as I said on GoodReads, I wasn't expecting this to be Justin Robinson's best novel yet, but it's his best novel yet. The comedy and tragedy set each other off to perfection (a paragraph after a line that makes you howl with laughter and want to read pages aloud to some hapless stranger, there's a gut punch ready to knock you out cold), the new characters are beautifully realized, and the new over-the-top villains are used with admirable and judicious restraint,*** and no plot thread is left dangling. Like Nick and not-his-lady-friend off a giant floating stone [REDACTED].

So, if you're anything like me, you'll want to set aside a block of time to just utterly devote to this novel. Have some snacks ready. And some holy water. And some garlic. And some silver. And some salt. And a camera. And a bullhorn. Useful things, bullhorns. You just never know when you'll have to talk down a giant rampaging [REDACTED].

And, psst, best of all, Nick Moss has more adventures coming Not Soon Enough. Werewolf Confidential. Okay.

*What. Halloween presents are totally a thing. Where have you been? Well, yes, this first time I did have to buy it for myself, but I trust that this won't always be the case. Right? RIGHT?

**Now that I know Justin better -- he even blurbed my upcoming book -- I know exactly how much he loves words like "titular."

***You'll be glad of this. Reverend Bobo. I need a brandy.

Friday, September 27, 2013

Justin Robinson's CITY OF DEVILS

First of all, look at the cover. Just look at it! Isn't it the most pulptastic thing you've seen since those covers Kelley Jones did for Steve Niles' Edge of Doom a few years back? Serioiusly, if that cover doesn't make  you want to drop everything and go get you a copy of City of Devils, I... I question your capacity for joy in this life!

OK, I'm going to calm down in a moment here, I promise. But, you know, this is the new novel from Justin "Mr. Blank" Robinson, so a little gushy excitement on my part is entirely in order.

This time around, Robinson has taken a page from Angry Robot's team playbook and come out with a classic bit of genre mashing. There have been plenty of crime/noir-meets-fantasy/horror novels in the last few years, but did we really need yet another one, however good?

Well, yes, yes we did. Because this isn't just horror noir, this is movie monster horror noir, you guys. Campy movie monster horror noir, even.. As in the world in which this novel is set is one in which, sometime not long after World War II came another gigantic and world-changing war as the result of a violent unknown event* that transformed a sizable portion of humanity into real-world movie monsters of every kind, from mummies in cheesy faux Egyptian regalia to wolfmen to werewolves (there's a difference, you know) to Frankenstein's monster (which I guess now should be plural) to witches to gremlins to doppelgangers to... you get the idea. And not only are movie monsters now real, but each and every one of them has the power to make more monsters -- by "turning" ordinary humans into whatever monster the turning monster is. Which all of the monsters are very keen to do. Really really keen.

This results in a Los Angeles, ca I'm guessing the late 1950s or early 1960s, in which plain old human beings are a persecuted minority, hunted and despised, and in which there is exactly one human private eye left in the city: our man Nick Moss. Who just got hired by a famous movie star/doppelganger to find her missing husband, a prominent and powerful mummy.

Of course Mr. Moss uncovers a much deeper and more intricate plot than just a missing husband, as we quickly learn when his fellow (hee) humanitarians start getting bumped off one by one.

The resulting book is dense, deeply silly and a whole lot of fun. As a follow-up to Mr. Blank it comes off as something of a lesser work but pretty much anything would probably seem that way, though, nota bene for those who got annoyed by some of the gender/body image politics that crept into Mr. Blank (as I did, slightly), who will be happy to learn that there is none of that to be had in City of Devils.

And in its place is loads of crazy, inventive over-the-top fun as Mr. Moss escapes from werewolves, phantoms (as in "of the opera"), wolfmen (remember, there is a difference), a lovesick pumpkinhead who dreams of connubial bliss after he's turned Moss into another pumpkinhead, ogres, giant crawling eyeballs, gremlins, cops and movie studio executives. Some of whom fill more than one role.

Ridiculous good fun, this!

*Wink, as always, at the Peter Greenaway fans out there.

Friday, July 26, 2013

Leonard Richardson's CONSTELLATION GAMES

I've kind of overdosed in historical fiction lately, what with my Napoleonic War summer and all, and felt myself in need of an antidote to all of that highly mannered costume drama. I found it (Oh did I find it!) in Constellation Games, a book on which I've had my eye since I first spotted it at publisher Candlemark and Gleam's website really just based on that cover. So eye catching, even before one realizes it's actually depicting an exotic video game controller!

And I do mean exotic. For this is a first contact novel, and as far as our protagonist, game designer/blogger Ariel Blum (a male) is concerned, the only interesting way for two cultures to make such contact is via the sharing of video games past and present. And the Constellation, which is an Ian Banks Culture-style* conglomeration of all sorts of alien species, has millions of years of gaming history to share, all ready to be ported for human tech. At least as much so as stuff developed for wildly divergent sensory organs/sizes/number and type of limbs/utterly alien worldviews can be.

So of course our man Ariel seizes on this right away, and is chosen to be one of the lucky few who get to experience this contact directly. Before we know it, he's hanging out with an Alien otaku, who is not only obsessed with gaming, but also with an extinct and bizarre culture from his home world to the point of painstakingly recreating a period correct crappy apartment where an Alien like him once spent most of his life playing video games. Come on, this is every sci-fi nerd/gamer's dream, right? Aliens show up and they want to sit around your house and shoot the breeze and tell stories and talk about crappy awesome games from their youth and exciting new games under development and passing the controller around and making plans to port your stuff to their systems and vice versa? It can't just be me, you guys!

All this and there is a plot, too. For of course while our crowd is nerding it up, government types from Earth and sort-of-government-ish-but-really-more-hive-overmind-avatar-like from the Constellation are dealing with bigger matters. Like how an advanced civilization has shown up on humanity's doorstep to observe that it's a very nice planet and maybe humans should stop trashing it and hey, we can help clean it up if you want. And how certain factions on Earth don't like that idea one little bit, not in their backyards, they can have my non-existent global warming when they pry it from my cold dead fingers. But on the other hand, it is nice to have a space program again and while you scared the crap out of us when you blew up part of the moon, that is a very nice base you built up there. Mind if we do some of the experiments we had planned to conduct before we let our space program decay into kipple?

All of this is told in a wonderfully wry narrative voice in the vein of David Wong's "David Wong" in John Dies at the End. Except -- and this is my only quibble about this fantastic, fantastic book -- said voice mostly comes to us via his blog, making Constellation Games a 21st century epistolary novel, which is not my favorite narrative style even when it's done the way it should be, in exquisite and grammatical 19th century prose as rendered by a writer who cares very about that sort of thing and has created a character who also cares about that sort of thing. Ariel's blog posts are very casual and while not totally ungrammatical, well, they're a little too note perfect as blog posts. Fortunately, they are very funny blog posts, and really do fit the story and all of its wonderful little nuggets, like when Farang visitor/representative/gamer who has been dropping F-bombs right and left because hey, that's how Ariel talks, learns what F-bombs actually are and turns around, matter-of-factly, to inform Ariel that he swears too much. Hee.

What's really, really excellent about this book though, is that the aliens are really genuinely alien, as in not Star Trek humanoids with face wobblies, and so are their games, which really do make a wonderful lens through which to view a culture, and herein, like the aliens themselves, are really alien. And not just in that David Cronenberg bio-port/umbi cord way (though hey, I love me some eXistenZ as much as anybody!). For instance, one member species' individuals are essentially two individuals in one body, with the male mind "in charge" part of the day and the female for the other part. Their games are those a weird combination of cooperative and competitive and, incidentally, something that I would really like a chance to play someday. And no, that's not an unsubtle hint to any aliens who may be snooping on my blog. Although wouldn't that be awesome?

And now I'm off to read a story Richardson wrote for Strange Horizons a few years ago, "Let Us Now Praise Awesome Dinosaurs." Sample dialogue: "Humans won't pay to watch dinosaurs ride motocross bikes forever." YES. I think I love this Leonard Richardson person.

*A bit less anarchic, but basically it is the Culture, in all the ways that matter. The Culture with all kinds of bug-eyed monsters and other wildly alien life forms.