Showing posts with label Matt Wallace. Show all posts
Showing posts with label Matt Wallace. Show all posts

Thursday, March 10, 2022

Matt Wallace's SAVAGE BOUNTY

 I told you it wouldn't be long before I took up Volume Two of Matt Wallace's Savage Rebellion trilogy. This is both because the first, Savage Legion, was everything I like and nothing that I don't about epic fantasy, but also because I have definitely decided in my old age that the closer together I can read books in a series, the better, although Matt Wallace and his publishers actually did us all a solid in the form of a very helpful "Previously in" introduction that summarizes the key points of Savage Legion and can this become a norm, please?

Savage Bounty picks up almost right where Savage Legion left off, with the newly ascended Dyewan, no longer a bright little cleaning girl rolling around the campus of the Craiche Institute of Technology (properly called the Planning Cadre but I like thinking of it as CIT) participating in the funeral rites for Edger, who revealed himself as the secret actual ruler of Craiche but also as a moral monster of unconscionable proportions at the end of Savage Legion, prompting Dyewan to take the step she had unconsciously been planning for anyway, of killing him. But her unconscious-yet-brilliant plan allowed her an easy alibi; everybody just blames a failure of the wonderfully weird assistive technology Edger used to talk and breathe that I'm still going to make you read the books to discover. Dyewan is now poised to take over as the secret ruler of Craiche, setter of priorities, maker of plans, architect of Craiche's future. Whoa.

Meanwhile, Lexi is now the prisoner of one of the bureacrats who has been thwarting her efforts to preserve Gen Stalbraid and to find Lexi's missing husband. Councillor Barr is descended from the former nobility of Craiche and has managed through cunning, manipulation and all the other dark arts to hold on to just enough power to conceal the fact that she still owns a huge chunk of property just outside the city that she has turned into a sort of living history museum and I can't have been the only person to have read this and thought of Antebellum, right? Barr has servants in livery and a castle and refers to Lexi as a Lady and is just a complete Madame D'Auroet of a person. She has a role for Lexi to play that in a way offers Lexi everything she could want short of getting her husband back, but Lexi already distrusts her all the way, even before Lexi almost gets eaten alive by some giant carniverous plants that guard an apparent escape route from the garden.

As for Evie, she has managed to convince what's left of her Savage Legion to join with their supposed enemies, who have been revealed not to be a mighty rival nation opposing Craiche but the last pathetic remnants of various peoples upon whom Craiche has been pursuing a campaign of genocide for generations, and is fixing to lay siege to a city that it turns out used to belong to her new allies. Oh, and she's a legendary general now, and the spy who was her first frenemy is her lover and it's all very Paul Atriedes without the mystical bits, which is excellent.

And now, off on adventures of their own is the nonbinary warrior Taru, late of Gen Stalbraid and Lexi's only true friend, now themselves conscripted into a Savage Legion and shambling along with them to defend the very city that Evie the Sparrow General is about to attack!

Somehow, though, this brewing battle for Craiche's Tenth City is not nearly as interesting as how Dyewan's and Lexi's widely divergent paths threaten to eventually come together, as Dyewan strives to extend the promise of Craiche to all of its citizens and not just the ones who are traditionally useful (read: not poor, not sick, not injured, not old) while Lexi is caught in a plot to drag Craiche back to its elitist feudal past. Again, not thinking about the real world circa winter of 2022 at all, nope, nope!

Alas, as is so often the case in middle volumes of trilogies, while the trajectories of our three heroines start veering towards an intersection or two, they don't yet touch (and was Wallace trying to warn me of this by naming a character Edger, I wonder?), while that of Taru comes so close to one of the ladies' that I wanted to scream when I realized I was reading the final chapter of Savage Bounty and I wasn't going to get to see them meet. And then I did scream, because [REDACTED] happens, and now I'm going to have to join the obnoxious chorus of people asking Matt Wallace if he's done writing Volume Three yet, has he, huh, huh, when do I get it give it to me noooooooooow.

Which means that, by any measure, Savage Bounty is a roaring success. Now excuse me. I need some Throat Coat tea to heal my poor throat. It's been a while since I shrieked like that. Kthnxbai!

Thursday, February 24, 2022

Matt Wallace's SAVAGE LEGION

I've been a fan of Matt Wallace since the heyday of Podiobooks, a site where freely offered author-created audiobooks helped jump-start the careers of a fascinating and diverse cadre of genre authors. Back in those days, he was the Failed Cities guy and he and birthday-twin Mur Lafferty were also setting the gold standard in writing-advice podcasts, first on her wonderful I Should Be Writing and more recently on, Ditch Diggers.

More than a decade later, most people now probably think of him as the Fantasy Food Guy, for his outstanding five novella cycle chronicling the adventures of a catering firm with an elite and supernatural clientele, the Sin Du Jour series. He's entered the Middle Grade fiction market, too, with some charming work I'll probably be writing about in this space soon, because I still have a 12-year-old's heart (and no, you don't get to know where I keep it, how I got it, or to what use I put it).

And along the way, he has tried his hand at epic fantasy, a genre that I occasionally indulge in but don't love and am more likely to avoid -- unless it's coming from someone like Wallace, whose Twitter feed is as full of honest criticism of genre tropes and stereotypes as it is anecdotes about the writing life (and his former career as an honest-to-goodness professional wrestler). I trust him not to disappoint me with another Chosen One/Emperor of Everything/Thinly Veiled Manifesto About How Much Better It Was In The White Male Middle Ages.

Reader, he did not disappoint!

Savage Legion takes us to a fantasy world that could well actually be a science fiction one that is our own in the distant future, like Mark Lawrence's Broken Empire or the Urth of Gene Wolfe's Book of the New Sun. Like both of things, whether it's a fantasy world or not is kind of beside the point, the sort of notion that might occur to you at some point but you're too busy breathlessly devouring the story at speed to care much. What's happening in this cool world to these great characters? What's going to happen next?

At the center of the story is an imperialist city-state named Craiche, which has a long history of struggling for utopia but at some point decided to settle for just looking like one to its citizens. Once upon a time it had problems like inequality and hereditary nobility and a primitive eye-for-an-eye justice system, but now it's a thriving and beautiful mercantile democracy, though it still has a class system and there are still poor people living in a slum called The Bottoms.

Power now mostly rests with a kind of guild system, though that term implies that the organizational principle is based on trades alone. The guilds, here called Gens, can be organized around trades, yes, but also around ideas like breeding the insects with a weird and useful life cycle that provide the artificial lights, indoors and out, that free citizens from the tyranny of nighttime darkness, or advocating for social justice.

Craiche also has a lot of other cool things to show us, like a sort of elevated rail system powered by the muscular strength of members of yet another Gen, and a central governing complex/amphitheater that is vast and complicated and also somehow all carved via arts now lost, from a single humongous stone; even the seating and tables and shelves -- I wanted to just say "furniture" but I've studied too many languages in which that category of object is explicitly described as something you can move around -- are of a piece with the edifice.

We get to know this world, of Craiche and its environs, through the experiences of, at first three and later four characters: rough and ready Evie, first found getting disgracefully drunk in a tavern, picking a fight with a guy who hits on her, and then getting arrested and thrown into the clink, where she meets our next point-of-view character, Dyewan, a young woman with crushed legs whose inability to walk upright has reduced her to a life of sliding around The Bottoms on a sheet of greased metal and living by her wits -- which turn out to be considerable; were this an ordinary fantasy novel, she'd look perilously like a Chosen One in the making, but what she is and becomes is much more interesting.

Meanwhile, Lexi, a member of a somewhat recently established Gen only a generation or two old, is dealing with the disappearance of her husband, Brio and the rumors being circulated, mostly by the governing body of Craiche through unofficial and not quite official channels, that he disappeared because he is some kind of traitor -- which many individuals in the government's ruling council think isn't so recent a development because Brio chiefly concerned himself with investigating the complaints and advocating for better treatment of those pesky poors in The Bottoms instead of doing something more convenient and productive. The disappearance and the rumors threaten the continued existence of their Gen, and Lexi is down to just herself and a fascinating non-binary retainer, Taru (who gets a point of view chapter at the end of the novel that bodes great things for the next book!), to make things right again. 

As things progress, Evie, instead of just being fined or serving some time in the cells, gets hauled with most of her fellow prisoners way outside the city, where they learn that they are now part of the Savage Legion, untrained and badly armed arrow-fodder in Craiche's endless and somewhat secret wars of expansion and conquest. If Evie manages to survive 40 battles (ah, but most are killed in their very first), she can go home to her family or whatever. If she runs away, though...

The Savage Legion's non-training camp is where we see our first bit of Is-It-Magic-Or-Weird-Future-Science, used to conspicuously mark and possibly track Savages who try to desert. Deserters are fair game for a set of terrifying and disreputable looking bounty hunters whom the Savages of course get to meet after the ordeal that marks them forever as the hunters' prey. So, there are not a lot of deserters, especially since they don't really know where they are and the territory in which they are soon to battle is so desolate and inhospitable that it makes Arrakis look like a vacation spot.

Dyewan is spared this fate, however. She is kidnapped soon after Evie is, but where Evie is In the Army Now, Dyewan finds herself in what amounts to the Craiche Institute of Technology, an island off the coast full of craftsmen, inventors, scholars and assorted other nerds. Since the dean, Edger, is himself disabled (with a fascinating and bizarre form of assistive techno-magic I'm going to make you read the book to discover), he makes it a point to recruit the facility's support staff from the similarly disadvantaged. Dyewan, who renames herself Slider to divorce herself from her miserable past while still honoring it, is going to be a messenger and is given an ingenious wheelchair-like contraption to do so and is soon making friends and teaching herself to read -- and, unwittingly, showing herself more than capable of doing much more than hauling notes and materials around campus.

Everybody settled in their new situations, the real plot  starts unfolding, and it's a doozy, involving shady political manouvering, possible war crimes, wicked conspiracies, and the slow but relentless disclosure of the litany of crimes that really make Craiche work.

But lest this sound like a whole lot of politics, politics and more politics, remember, this is Matt Wallace, who could have written Write the Fight Right if our friend Alan Baxter hadn't already done so. There are great huge battlefield conflicts, brutal nighttime raids, assassination attempts and scenes of single combat a-plenty and they're all expertly conveyed even to the reluctant mind of a reader like me who usually skips over the action scenes. Part of this is just because Wallace is, of course, very good at creating characters I care about from the get-go and I'm worried for them every time swords are drawn, daggers readied or fire arrows nocked, but also because he writes his combat scenes with clarity and just the right amount of detail. My heart was in my throat every time.

And no, I don't trust the fairly hopeful note on which most of these storylines ended, for this is the first volume of a trilogy written by a guy who grew up on Star Wars. I'll be taking up the sequel, Savage Bounty, very soon. Freaking trilogies...

Wednesday, July 13, 2016

Matt Wallace's ENVY OF ANGELS

So, if you've always wanted to know more about the pink slurry that is formed by varied and largely unknown means into chicken "nuggets" or if you think there's not enough speculative fiction about the highly competitive world of professional catering, OR if your favorite H.P. Lovecraft story just happens to be "The Festival", well, you're slightly nuts but Matt Wallace has you covered anyway, though not so much that maybe you deserve it but rather that you absolutely deserve it and the extant sequels already come and coming down the pike and ready to violate your little eye-holes.

S'all right? S'all right.

But also.caveat clowns. Possibly worse than Pennywise clowns. OMG clowns, etc

But so, Envy of Angels is the first entry in Wallace's Sin du Jour novella series, which focuses on the eldritch adventures of the owner and staff of a catering company with a very unusual (even diabolical) clientele whose tastes require extraordinary effort to satisfy. So, for instance, the crew involved in procuring ingredients are all half Indiana Jones, half Harry Dresden and half Repairman Jack. And yes, that's three halves and what part of "eldritch" weren't you understanding?

This first entry introduces us to a pair of new hires who are immediately sucked into a near impossible effort: finding a way to prepare a meal that tastes exactly like the expertly prepared flesh and blood of an angel but doesn't actually.contain any angel because who wants to kill and cook an angel?

And yes, this leads to adventure and horror and hijinks, because how could it not, you guys? How could it not?

Bonus points for some gawdawdful humor at the end, too. Holy shih!