Showing posts with label chess. Show all posts
Showing posts with label chess. Show all posts

Saturday, October 8, 2016

Nancy Marie Brown's IVORY VIKINGS: THE MYSTERY OF THE MOST FAMOUS CHESSMEN IN THE WORLD AND THE WOMAN WHO CARVED THEM

More people, I imagine, recognize the Lewis Chessmen than realize that they do. They're the models for the set Harry Potter and pals use in their films. Some illustrations for Lewis Carroll's works draw on them. Etc. Or, like me, they heard of the set on the amazing History of the World in 100 Objects podcast and looked them up and spent untold hours just admiring them. The beserker rooks as they bite their shields, the elaborately enthroned kings with their swords on their knees, the knights astride their stocky little ponies, the queens with their faces resting pensively (or worriedly?) in their hands...

For such people, I wouldn't call Ivory Vikings essential reading, as such, but it's pretty interesting nonetheless. The book explores the set -- or rather, sets, for bits of four sets of chessmen were dug up on that Scottish beach in 1831 -- piece by piece, beginning with the knights, modeled after late Viking warriors, and in the process makes a particular argument as to their nature and origin, a nature and origin intimately tied to some of the later and lesser read Bishop's Sagas of Iceland, as well as to some of the more famous Family Sagas, on which author Nancy Marie Brown draws for ideas of legendary/historical characters that might have inspired these personality-filled bits of walrus ivory and whalebone.

By the way, if you're not familiar with these sagas, you can pick them up pretty cheaply in "Saga Six Packs" over at Amazon, or, and I highly recommend this even if you're not going to read them (though you should read them!), go have a listen to the Saga Thing podcast, in which a pair of scholars summarize, dissect, and rate the sagas in terms of "best bloodshed" and "nicknames" and "notable witticisms" and such. Trust me. It's even more fun than it sounds!

But back to Ivory Vikings, which I wanted to like a lot more than I actually did. The problem is structural; while the idea of building the arguments as though one were slowly setting up pieces on a chess board is an intriguing one, the execution of same is very sloppily done, here. For instance, the final chapter, ostensibly considering the pawns, outlines the known history and provenance of the pieces since their discovery in 1831, and thus feels like it belongs at the book's beginning (especially since offhand references to stages in their journey from the island of Lewis' Uig Bay to various museum exhibits are made throughout the rest of the book, and phrased as though the reader is merely being reminded of something already discussed, to baffling and annoying effect). Too, and perhaps more irritatingly, anecdotes from the history of the North Sea in the ninth through 13th centuries are often repeated almost verbatim in several places, while others are fragmented and scattered throughout the book's chapters. The resulting narrative is rather more like a fever dream than a thoughtful work of non-fiction.

Still, these anecdotes and ideas -- that the famous/infamous Gunnhild the Grim may be the model for the queens (and now I can't but picture her holding her hand to her face as she considers what curse would be best for her lover Hrut, for instance), that Pall Jonsson not only might have commissioned the pieces but is also a living avatar of the modern chess bishop that was no bishop in the original Arabian game that became our modern chess, that a woman referred to briefly in a saga of his life might have been the carver of the set -- are fascinating and fun to consider, even as one realizes, through one of the more coherent threads in the book, that the mystery of these remarkable chess pieces might not ever be solved. Locations that might hold the answers to our questions are also locations of existing archaeological digs that would be damaged, if not destroyed, if we wanted to go deeper, as we'd have to, say, in Iceland's Skaholt, where an important 16th century site may sit right on top of the 11th or 12th century site we'd want to examine.

The reader who can be patient with the book's weird structure, and has an interest in chess, history, art history, commerce, archaeology, craftsmanship -- anything, really -- will enjoy this excuse to think about all of these things while admiring these whimsical, enigmatic, arresting little works of art. The reader who can't, will probably want to skip this one.









As for me, I'm off to read or re-read some sagas. Even as I shake my fist that a lot of the ones I'm now most curious about have not yet been translated into English. Ah, me.

Monday, March 4, 2013

John Brunner's THE SQUARES OF THE CITY #OneBookAtATime

The Sheep Look Up utterly devastated me when I read it for the first (and definitely not the last) time earlier this year, and I realized that John Brunner was a guy whose books I would definitely need to track down one by one until I had read them all.

Then my pal Paul Weimer and  a relatively new Twitter friend, Fred Kiesche, applauding my resolution, told me that if The Sheep Look Up was "death by pollution", The Squares of the City was "death by chess". As in the structure is modeled after a World Championship game in 1982 between Wilhelm Steinitz and Mikhail Chigorin. I thus knew that this one would have to be my next Brunner, because if there is one thing I love, utterly hopelessly*, it's chess. And people who are obsessed with chess.

And I also like a good jaw about urban planning and cities. So, um, as they say nowadays, hell yes.

The city in question here, Vados, is a relatively newly founded capital city in a ficticious South American Republic, Aguazul, to which our hero, the delightfully named Boyd Hakluyt,** has been summoned to help improve its traffic flows. Vados might be the most modern and well-planned city in the world, but the problem of moving people and goods around is never really solved, is it?

But of course, it's not really a traffic problem our hero has been brought in to solve. See, the circumstances behind the founding, just 20 years ago, of the city of Vados, are troublesome. Aguazul's president, Vados (yes), did not trust his people and their meager resources to create the perfect city he dreamed of, so he threw it open to the global elite as what amounted to an investment opportunity with big returns -- the biggest return being a place to live with a guaranteed high standard of living, elegance, order, and freedom from riff-raff. Yeah, he sort of built Galt's Gulch.

But wait! In order to assure the city had adequate water, most of the nation's water supply was diverted. Water that peasants and villagers and small farmers depended on. Water that said peasants etc. wound up having to follow to Vados, even though Vados had no place for the likes of them, resulting in unsightly slums and shanty towns and the general presence of riff-raff in this perfect city. Oh noes!

So what Hakluyt is really there to do is come up with a "traffic improvement plan" that requires the city to eliminate said slums and shanty towns, thus forcing the riff-raff back "onto to the land" where they belong. Any plan he might come up with that does not require this will be rejected; he is there to provide an excuse and act as a scapegoat.

It takes him a while to discover this, of course. And once he does...


Here is the source of the novel's real interest and tension (the chess plot is really just window dressing, though it's kind of fun to track plot developments -- deaths, arrests, kidnappings -- and see how they map onto the moves of the famous 1892 game): Hakluyt spends a lot of this novel trying to rationalize his presence in Vados, to justify to himself and a few key others his dogged determination to do some appoximation, at least, of what he's being paid for. Among those key others is one Maria Posador, leader of a small faction of native-born privilege who have taken up the cause of the slum-dwellers. If there is an opposite term for "femme fatale" that term would apply to Maria, who is constantly trying to get our hero to do the right thing and tell his employers to pound sand.

Lots of others would like him to do so as well, and many of them are less subtle than Maria, which means there are some decent action scenes, conspiracy elements, even a bit of a mystery plot woven in with this meditation on haves and have nots and what the former might be seen to owe to the latter. Which is to say that once again, Brunner showed a great deal of prescience -- but this time his work has not achieved anything like the status of self-denying prophecy that The Sheep Look Up has.

And of course it's a bit of a dig at the history of the New World in general, isn't it?

Well worth a read.


*As in I adore the game and never miss a chance to play but pretty much suck at it to a hilarious degree.

**I suspect his name is a nod to Richard Hakluyt, an Elizabethan era writer who promoted the settlement of North America in his work.