Gene Wolfe novels should come with a set of cheat codes, I sometimes think.* For The Land Across (a literal translation of the storied place name of Transylvania, kind of, except I think a better translation of that name would probably be The Forest Across, but hey), the text would then be full of useful hints embedded in the text like "this is probably Dracula" and "whoa, do you think that's the disembodied hand doing stuff again?" and "hey, dummy, if you haven't guessed, this guy's name pretty literally means town of the Count so he might also be Dracula or a close relative."
So yeah, in lots of ways, The Land Across is Gene Wolfe's Dracula story. And that's reason enough to run and go get it right away, right there. But there's more.
The Land Across starts out threatening to seem like a Kafka pastiche/homage. Our (as usual, unreliable) narrator is (supposedly) a travel writer who has decided to write the definitive guidebook on a tiny, unnamed, formerly Communist Central or Eastern European country that no one from the West has really visited yet (damned hipster!) but who gets arrested on an unknown and never explained charge right at the country's border, whisked off his train and forcibly billeted on a local married couple whose lives are to be hostage to his cooperation and good behavior. For good measure, the town (called Puraustays, a name I'm still reckoning with) has no street names and these nameless streets are not exactly straight and there's not much in the way of transportation aside from the good old shank's pony unless you're the cops, which, get ready for the cops in this story by the way.
And that's before things get weird. Because remember, Dracula is involved, although to what degree the individual reader will perceive his involvement/to what degree Dracula is supposed to actually be involved is, I think, going to vary wildly with the individual reader and the amount of interpretive work, discussion and digging he/she is willing to do for the sake of seeing just what the hell ol' Pringle's Face is up to this time.
Soon our narrator is involved in several efforts to unravel several conspiracies, some involving the police/secret police, some involving allegations of Satanism, some involving a long-ago murder that may have had direct consequences on our daffy, impatient narrator's own personal life, some involving the creation, dissemination and marketing of various voodoo supplies, and possibly some involving the overthrow of the government, or of Dracula, or of both because Dracula and the government might well be one and the same, or maybe Dracula is trying to stage a coup d'etat? Maybe? Kind of?
Further confusing matters is a whole new level of Wolfe messing around with language; if the reader is to believe the surface interpretation of the narrative, our narrator is an American abroad, writing in English for an American audience and just doing his best, as he relays the speech of the characters he has encountered in his adventures, to convey the flavor of their speech and the effect said speech has on his doubly-translating brain. The other characters mostly talk in their own language or German, and our narrator has tried to preserve the cadence, word choice and order of their speeches, resulting in things like "that would be most good" instead of "fine", for instance. That's a paltry example of what is saturating this novel and making it a strange read even before the dual ideas of the narrator not being who he claims at all and of machine translation are introduced. We might, in other words, be reading an extensive propaganda piece, imperfectly translated into English by a mystical or mechanical gadget. Oy.
Then there is a whole 'nother theme of possession. We meet one important character who, it turns out, is an exorcist, and lots of passages might sneak by the inattentive reader until he or she realizes that our protagonist doesn't always seem to be in control of himself, fearing, for example, to fall asleep at one point because he might shoot the lady he's in bed with if he does. Um, whut? But you know, what's a voodoo/vampire tale without a little of that here and there?
So, big surprise, this looks like another book that is going to reward careful re-reading. Just like all the rest of Wolfe's stuff. I'd better start researching longevity therapies, because I need a whole lot of time yet. Hurry up with those cheat codes, children.
*And if you think that would spoil the fun, well, don't look at the cheat codes, dur. Cheat codes aren't for everyone. Cheat codes are for people who want to experience the game's story fully but who lack the manual dexterity/time/skill to jump through all the hoops and overcome all the impediments (driving levels are my Achilles' heel, personally) to get to the end in their own lifetimes. Or who have a lot of other books to get through before the bucket at the end of the list gets kicked, yo. But yes, I like figuring some stuff out for myself also. So I took great pleasure in SPOILER ALERT seeing the possible metacommentary inherent in the name of one of the novel's many cafes, Cafe Tetrasemnos, being as it's located near the Church of St. Barachisius. Tetrasemnos basically would mean "four revered things" and St. Barachisius was martyred for refusing to worship four things: the sun, the moon, fire and water as the King of Persia commanded. I haven't had that much fun with researching weird religious ish since my first time reading Foucault's Pendulum, yo.
Kate Sherrod blogs in prose! Absolutely partial opinions on films, books, television, comics and games that catch my attention. May be timely and current, may not. Ware spoilers.
Saturday, May 31, 2014
Gene Wolfe's THE LAND ACROSS
Labels:
fantasy fiction,
Gene Wolfe,
mysteries,
mythology
Tuesday, April 29, 2014
J.G. Ballard's HELLO AMERICA
While the Planet of the Apes' iconic Statue of Liberty Buried In The Sand is an old favorite, I think I prefer J.G. Ballard's Lady Liberty: Navigation Hazard (see the Dutch cover for this novel, in the lower right corner of this post), upon whose crown which the good ship Apollo (named for, of course, the famous lunar expeditions) tears open its hull as its already mad captain takes it full steam ahead toward the glittering golden dunes engulfing New York City as depicted in this brilliant cover art.
I can't exactly call Hello America post-apocalyptic; the rest of the world is just fine, thanks (albeit yes, culturally and technologically ebbing from the high water mark of mid-century civilization). America, though, is a hundred years dead, victim of its own excess (the fossil fuels ran out) and of other countries' questionable decisions, chiefly that of the USSR, which dammed the Bering Strait to improve its own climate and make of Siberia the world's new bread basket. Altering ocean currents so profoundly has left (most of) North America a scorching desert, one which Ballard of course describes vividly and beautifully:
Wayne crosses the continent with a strange crew of scientists, paramilitary wannabes, the usual Ballardian cast, right down to the token female, physicist Anne Summers, who is, as usual, stuck carrying all the men's bullshit anima projections across the desert and into the Amazonian jungle that has encroached into the American Southwest (now as lush and overgrown as the East is dry and Saharan, because deliberate climate change). So the ship's captain and most of the other military types assume she'll be their submissive sex-kitten once the desert has softened her up and teased loose that severe hairdo, which happens soon enough: "and there emerged, like a flare of light from a grenade, the long blonde hair that now shadowed her from the sun... This white mane made her resemble some beautiful nomadic widow, endlessly crossing the desert in search of a young husband."
Of course that second fantasy is Wayne's. He's going to make her his First Lady, don't you know. A gallant, gallant soul, is Wayne. And never mind what Anne might actually want for herself. No, really, never mind, because (sigh) her character pretty much devolves the second she sets foot on the "golden" sands of Manhattan. She's a nuclear physicist of enough importance to be selected for this potentially vital expedition, but get her near a derelict department store and all she wants to do is loot ball gowns and cosmetics counters so she can play dress up. Oh, Anne.
So yeah, Wayne (and Ballard, dammit) could probably do better.
Ah, but so many things stand between Wayne and his goals (goals! A Ballardian protagonist with goals!), not the least of which is the new Great American Desert**, still sparsely populated by the weird, half-savage descendents of the people who couldn't get/keep it together enough to evacuate the continent when everyone else did; these post-American Indians are divided into regional tribes with names like The Professors (from Boston), The Executives (Manhattan) and The Bureaucrats (Washington DC), who engage in bizarre cargo-cult imitations of mid-20th-century civilziation and name themselves after major international brand names.*** So soon Wayne finds himself in the company of freaks named GM and Pepsodent... and the reader finds herself wondering when he's going to encounter Mrs. Etheyl Shroake and establish diplomatic relations with England-after-the-nuclear-misunderstanding.
Enter one Charles Manson, who has deliberately adopted the name of the 20th century's most famous psycho killer and has beaten Wayne to the job of being POTUS #45. A most Kurtz-like figure might Manson seem to be, except it's pretty obvious that he was looney-tunes long before he set up his kingdom in the jungle and started up a program of bizarre Phildickian robot-building and nuclear-missile-recommissioning with the help of a scientist who got stranded in America a generation or so ago...
So yes, of all the Ballard I've read to date, Hello America is the most nearly plot-driven. Story elements come together, as do characters. Loose ends get tied up. A story gets told. The work is every bit as vividly hallucinatory and allusive as the elemental apocalypse books, every bit as beautifully written, every bit as hiply magical, but it's more of an actual story than I've grown used to coming from him. Which is awesome.
But even so, the plot is not really the point, for above all else, Hello America is a meditation on the emptiness of mid-century dreaming, of our culture's enduring fixation on Presidents and movie stars and madmen, in which we seem wont to indulge even at the expense of sustaining the civilization that produced these idols. Somebody else clean up this mess; I wanna have a martini and look at Playboy. And shut up about Peak Oil. What are you, a Russki?
And it's also an indulgence in that most seductive of fantasies, that of infinite elbow room. Everybody who comes to this America has a dream of having a continent to him- or herself. Perhaps everybody always has. Hell, as Sartre observed, is other people. So the gleaming golden shore of a dune-submerged metropolis must look a lot like heaven.
At least until your camels die. Or you run out of lipstick. Or you find yourself staring down a scrum of robotic Presidents.
Ballard, man...
*The 44th, of course, having been Jerry "Moonbeam" Brown, who spent out the remainder of his term and days meditating at some Japanese zen center after his nation and his presidency dissolved into a state of non-being.
**Which, this landscape and the remnants of human attempts to maintain the status quo ante for a while within it make Hello America feel almost like a direct sequel to The Burning World, as Wayne and his party keep encountering sad little examples of pathetic attempts to survive that world's new normal -- water reclamation stills built out of spare parts, kluged-together steam engines hastily mounted into classic Detroit-built automobiles, etc.
***More stuff to tick off the feminist in you: not only is there an all female tribe called The Divorcees who are pretty much just a multi-form parody of mid-century womanhood, but then there's this cultural tidbit from the Executive tribe: all Executive women are named Xerox, because they make good copies.
I can't exactly call Hello America post-apocalyptic; the rest of the world is just fine, thanks (albeit yes, culturally and technologically ebbing from the high water mark of mid-century civilization). America, though, is a hundred years dead, victim of its own excess (the fossil fuels ran out) and of other countries' questionable decisions, chiefly that of the USSR, which dammed the Bering Strait to improve its own climate and make of Siberia the world's new bread basket. Altering ocean currents so profoundly has left (most of) North America a scorching desert, one which Ballard of course describes vividly and beautifully:
Half the Appalachians had been destroyed by the sun to yield this deluge of rock and dust. Street signs and traffic lights protruded from the sand, a rusty metallic flora, old telephone lines trailed waist-high marking out a labyrinth of pedestrian catwalks. Here and there, in the hollows between the dunes, were the glass doors of bars and jewelry stores, dark grottoes like subterranean caves... In the centre of Times Square a giant saguaro cactus raised its thirty foot arms into the over-heated air, an imposing sentinel guarding the entrance to a desert nature reserve.We see this surreal future cityscape through the eyes of one of Ballard's more active protagonists, Wayne, a Dublin-born descendant of Americans who fled back to Europe when America became uninhabitable. Wayne starts his journey as a stowaway aboard the Liberty-crashing Apollo, which is bringing a scientific expedition to America to investigate the source of some worrisome radiation readings that are coming from the continent's interior -- the last one who left did not turn out the nuclear lights, if you know what I mean. True to Ballardian form, Wayne is driven by a strange obsession, or set of obsessions, as is each member of the ship's crew. For Wayne, coming to America is both a search for his half-imaginary missing father (a scientist from a prior expedition that never returned) and for his own destiny, for young Wayne fantasizes about being the 45th President of the United States.*
Wayne crosses the continent with a strange crew of scientists, paramilitary wannabes, the usual Ballardian cast, right down to the token female, physicist Anne Summers, who is, as usual, stuck carrying all the men's bullshit anima projections across the desert and into the Amazonian jungle that has encroached into the American Southwest (now as lush and overgrown as the East is dry and Saharan, because deliberate climate change). So the ship's captain and most of the other military types assume she'll be their submissive sex-kitten once the desert has softened her up and teased loose that severe hairdo, which happens soon enough: "and there emerged, like a flare of light from a grenade, the long blonde hair that now shadowed her from the sun... This white mane made her resemble some beautiful nomadic widow, endlessly crossing the desert in search of a young husband."
Of course that second fantasy is Wayne's. He's going to make her his First Lady, don't you know. A gallant, gallant soul, is Wayne. And never mind what Anne might actually want for herself. No, really, never mind, because (sigh) her character pretty much devolves the second she sets foot on the "golden" sands of Manhattan. She's a nuclear physicist of enough importance to be selected for this potentially vital expedition, but get her near a derelict department store and all she wants to do is loot ball gowns and cosmetics counters so she can play dress up. Oh, Anne.
So yeah, Wayne (and Ballard, dammit) could probably do better.
Ah, but so many things stand between Wayne and his goals (goals! A Ballardian protagonist with goals!), not the least of which is the new Great American Desert**, still sparsely populated by the weird, half-savage descendents of the people who couldn't get/keep it together enough to evacuate the continent when everyone else did; these post-American Indians are divided into regional tribes with names like The Professors (from Boston), The Executives (Manhattan) and The Bureaucrats (Washington DC), who engage in bizarre cargo-cult imitations of mid-20th-century civilziation and name themselves after major international brand names.*** So soon Wayne finds himself in the company of freaks named GM and Pepsodent... and the reader finds herself wondering when he's going to encounter Mrs. Etheyl Shroake and establish diplomatic relations with England-after-the-nuclear-misunderstanding.
Enter one Charles Manson, who has deliberately adopted the name of the 20th century's most famous psycho killer and has beaten Wayne to the job of being POTUS #45. A most Kurtz-like figure might Manson seem to be, except it's pretty obvious that he was looney-tunes long before he set up his kingdom in the jungle and started up a program of bizarre Phildickian robot-building and nuclear-missile-recommissioning with the help of a scientist who got stranded in America a generation or so ago...
So yes, of all the Ballard I've read to date, Hello America is the most nearly plot-driven. Story elements come together, as do characters. Loose ends get tied up. A story gets told. The work is every bit as vividly hallucinatory and allusive as the elemental apocalypse books, every bit as beautifully written, every bit as hiply magical, but it's more of an actual story than I've grown used to coming from him. Which is awesome.
But even so, the plot is not really the point, for above all else, Hello America is a meditation on the emptiness of mid-century dreaming, of our culture's enduring fixation on Presidents and movie stars and madmen, in which we seem wont to indulge even at the expense of sustaining the civilization that produced these idols. Somebody else clean up this mess; I wanna have a martini and look at Playboy. And shut up about Peak Oil. What are you, a Russki?
And it's also an indulgence in that most seductive of fantasies, that of infinite elbow room. Everybody who comes to this America has a dream of having a continent to him- or herself. Perhaps everybody always has. Hell, as Sartre observed, is other people. So the gleaming golden shore of a dune-submerged metropolis must look a lot like heaven.
At least until your camels die. Or you run out of lipstick. Or you find yourself staring down a scrum of robotic Presidents.
Ballard, man...
*The 44th, of course, having been Jerry "Moonbeam" Brown, who spent out the remainder of his term and days meditating at some Japanese zen center after his nation and his presidency dissolved into a state of non-being.
**Which, this landscape and the remnants of human attempts to maintain the status quo ante for a while within it make Hello America feel almost like a direct sequel to The Burning World, as Wayne and his party keep encountering sad little examples of pathetic attempts to survive that world's new normal -- water reclamation stills built out of spare parts, kluged-together steam engines hastily mounted into classic Detroit-built automobiles, etc.
***More stuff to tick off the feminist in you: not only is there an all female tribe called The Divorcees who are pretty much just a multi-form parody of mid-century womanhood, but then there's this cultural tidbit from the Executive tribe: all Executive women are named Xerox, because they make good copies.
Labels:
dystopian fiction,
favorites,
J.G. Ballard,
science fiction
Thursday, April 10, 2014
Ian Tregillis' BITTER SEEDS
If Tim Powers and H.P. Lovecraft somehow managed to reach out to one another across the dark and malevolent vastness of time and space to write a cosmic horror story set in World War II, the result might be something very like Bitter Seeds, the first volume of Ian Tregillis' Milkweed trilogy (or triptych, as the marketers of these books seem to insist on calling it).
Of course, Powers did write a World War II novel all his own, the wonderful spies-and-genies romp Declare, of which it was difficult not to think while following the adventures of Milkweed (itself so very reminiscent of Mike Mignola's Bureau of Paranormal Research and Defense, of Hellboy fame) and their unspellable (I'm lazy and lacking bandwidth so I'm not gonna look it up) Nazi German counterparts. Fortunately, I was not making the comparison to Tregillis' detriment; Bitter Seeds is as enjoyable as any Powers novel, and as well written, even though it's telling a very different tale.
The story begins at the tail end of World War I, when unsavory types are scouring the battle-ravaged countryside of Belgium and surrounding lands, harvesting orphans like so many rotting cabbages. Some weird doctor, one Westcarp, is paying good money for young children delivered to his orphanage. Several children, including a brother and sister, Klaus and Gretel, are so delivered to their sinister and mysterious fate.
Meanwhile in England, a boy about their age is subjected to mysterious and unsavory experiences under the supervision of his noble grandfather, a duke, whose son one presumes was a casualty of war but at least died with the requisite heir and a spare. The boy getting experimented with -- Will -- being, of course, the spare.
The Germans, led by Westcarp, it turns out, are trying in their mechanized and industrial way, to duplicate the magical milieu of Will and his grandfather, who, we learn, are warlocks. Warlocks being humanity's self-appointed negotiators with the Eidolons*, who arrange the "blood price" that has to be paid whenever somebody wants to break the laws of physics. Usually it's just a fingertip, occasionally it's your sanity, etc. -- really just depends on how big a violation you're wanting to effect.
The negotiations are carried out in a terrible, mind-bending language called Enochian, which you can only learn if you start really, really, young -- hence Will's weird childhood.
But Westcarp is not down with that ish. Westcarp has decided that electricity can take the place of Paranormal Pimsleur. And so Gretel and Klaus and their fellows wind up with wires surgically implanted in their skulls, connecting their brains to batteries they have to tote around in order to use the powers they have honed through years of unspeakable experimentation.
So yeah, English wizards versus Nazi cyborgs. What's not to love?
And I'm not even touching on the character drama, of course, which is where Tregillis comes closest to Powers' style and substance. If you love Powers' stories, you're going to love this. If you love mid-century settings. If you love wizardry. If you love war stories. If you love Nazi Weird Science schlock. There's something for pretty much everybody here.
And it's all set up for the next novel, in which, naturally, the Soviets are obviously going to be much more involved. They want to violate the laws of physics too, you guys. Which path will they take? Or will they forge a new one as we head into a Lovecraftian Cold War.
I'm so down to find out. So very down.
Many thanks to the wondrous Paul Weimer (@PrinceJvstin on Twitter), who told me about these books over a cup of coffee on a whistle stop visit last summer.
*This is where the Lovecraft comes in, of course, in that the Eidolons are basically Great Old Ones, unknowably vast alien inimical Others who exist on such a scale that we are like bacteria to them, and they're pissed off because they're all out of hand sanitizer.
Of course, Powers did write a World War II novel all his own, the wonderful spies-and-genies romp Declare, of which it was difficult not to think while following the adventures of Milkweed (itself so very reminiscent of Mike Mignola's Bureau of Paranormal Research and Defense, of Hellboy fame) and their unspellable (I'm lazy and lacking bandwidth so I'm not gonna look it up) Nazi German counterparts. Fortunately, I was not making the comparison to Tregillis' detriment; Bitter Seeds is as enjoyable as any Powers novel, and as well written, even though it's telling a very different tale.
The story begins at the tail end of World War I, when unsavory types are scouring the battle-ravaged countryside of Belgium and surrounding lands, harvesting orphans like so many rotting cabbages. Some weird doctor, one Westcarp, is paying good money for young children delivered to his orphanage. Several children, including a brother and sister, Klaus and Gretel, are so delivered to their sinister and mysterious fate.
Meanwhile in England, a boy about their age is subjected to mysterious and unsavory experiences under the supervision of his noble grandfather, a duke, whose son one presumes was a casualty of war but at least died with the requisite heir and a spare. The boy getting experimented with -- Will -- being, of course, the spare.
The Germans, led by Westcarp, it turns out, are trying in their mechanized and industrial way, to duplicate the magical milieu of Will and his grandfather, who, we learn, are warlocks. Warlocks being humanity's self-appointed negotiators with the Eidolons*, who arrange the "blood price" that has to be paid whenever somebody wants to break the laws of physics. Usually it's just a fingertip, occasionally it's your sanity, etc. -- really just depends on how big a violation you're wanting to effect.
The negotiations are carried out in a terrible, mind-bending language called Enochian, which you can only learn if you start really, really, young -- hence Will's weird childhood.
But Westcarp is not down with that ish. Westcarp has decided that electricity can take the place of Paranormal Pimsleur. And so Gretel and Klaus and their fellows wind up with wires surgically implanted in their skulls, connecting their brains to batteries they have to tote around in order to use the powers they have honed through years of unspeakable experimentation.
So yeah, English wizards versus Nazi cyborgs. What's not to love?
And I'm not even touching on the character drama, of course, which is where Tregillis comes closest to Powers' style and substance. If you love Powers' stories, you're going to love this. If you love mid-century settings. If you love wizardry. If you love war stories. If you love Nazi Weird Science schlock. There's something for pretty much everybody here.
And it's all set up for the next novel, in which, naturally, the Soviets are obviously going to be much more involved. They want to violate the laws of physics too, you guys. Which path will they take? Or will they forge a new one as we head into a Lovecraftian Cold War.
I'm so down to find out. So very down.
Many thanks to the wondrous Paul Weimer (@PrinceJvstin on Twitter), who told me about these books over a cup of coffee on a whistle stop visit last summer.
*This is where the Lovecraft comes in, of course, in that the Eidolons are basically Great Old Ones, unknowably vast alien inimical Others who exist on such a scale that we are like bacteria to them, and they're pissed off because they're all out of hand sanitizer.
Labels:
alternate history,
fantasy fiction,
historical fiction,
Ian Tregillis,
Lovecraft,
military fiction,
Milkweed,
Tim Powers,
urban fantasy,
war stories
Sunday, March 9, 2014
Tony Burgess' THE n-BODY PROBLEM
It just this second hit me that the title of The n-Body Problem Tony Burgess' disturbingly memorable follow-up to the disturbingly memorable PontyPool Changes Everything is a pun in like three different ways. This weeks after I actually read the thing*. And this insight is hardly the only one to club me over the head in the intervening time.
Like Pontypool, The n-Body Problem could superficially be categorized as zombie fiction, but also like Pontypool (but not really like the rapturously lyrical Zone One that I recently praised to the skies**), this novel has a lot more going on than standard zombie fare.
This time around the zombie-causing disease has a more straightforward vector, but its results are far more disturbing: the victim dies but continues to move, to flail, to twitch. It won't stay buried -- the earth churns up at sites of mass graves until the writhing dead resurface. It will burn but the disease is so virulent that the living can't keep up with the crematory duties. It can be dismembered and diced up, but the bits keep on hopping around like so many undead jumping beans. The twitching dead are a problem, yo,
As our story opens, though, someone has devised a solution. If we can't deal with the twitching dead here on earth, let's launch them into space! A whole industry has sprung up around this, has become pretty much the only way to prosperity in this damned world.
And at last our primitive notions of Heaven as a place in the sky where our beloved dead go to spend eternity is given real form. For a monthly fee you can even track your particular loved one the way we internet users in 2014 can track the International Space Station and thus know exactly when to rush outside and watch and salute its brisk journey across our own personal sky.
But remember what I said about volume. And industry. Yeah.
Some solutions can be as bad as, or worse than, their problems. And here's where the title looks like it's going to really come into play: In physics, the n-body problem is an ancient, classical problem of predicting the individual motions of a group of celestial objects interacting with each other gravitationally. And now we've launched millions of new ones into near-earth orbit to join all of the frozen astronaut piss and debris that we'd already flung up there. Stuff that, occasionally, eventually loses momentum, breaks orbit, and comes crashing back to earth to burn up as it streaks through our atmosphere.
Mmm. Zombie meteorites.
And that's not even the primary environmental problem they cause, you guys.
Meanwhile, this is still a Tony Burgess novel, which means all that is just unpleasant backdrop to a hideously grotesque and deranged and disturbing and I'm just going to run out of adjectives trying to convey the sheer ickiness so I'm just going to stop here, earthbound story of sort-of-survival in rural Ontario amid apocalyptic madness, doomsday cultism (on a suspiciously industrialized scale) and the twitching dead. Heaven is not the only thing that's been literalized here. And soon the hell gets very, very personal for our protagonist (emphasis on the "agon" here, if you know what I mean). N- body scans kind of like "nobody", and he kind of is, and then... ARGH MY BRAIN JUST SHUT DOWN I THINK I NEED THERAPY.
A lot of people are going to put this book down, if not throw it or the e-reader currently containing it at a nearby wall, in sheer disgust pretty early on, but those of you who tough it out are in for, well, an even more unpleasant -- yet nonetheless amazing -- reading experience. Burgess is an artist of great imagination, talent, focus and yes, grotesquerie, a 21st century master of the grand guignol, a Hieronymous Bosch and a Goya of prose, who finds in playing with the zombie genre a proper showcase for what he can do.
He can do a lot.
Now I think I need a lie down.
Many thanks to Popqueenie, whose own reactions to this book are quite entertaining, for the chance to read this one. And headvomit. And keep on reading.
*Life has been happening. A whole lot of it, yo. I left my high-stress-but-also-high-downtime-job and the city of Cheyenne for a lower-key type B life in my home town of Saratoga, WY. It's been chaotic.
**Ha ha! You'll see what I did there in a moment!
Like Pontypool, The n-Body Problem could superficially be categorized as zombie fiction, but also like Pontypool (but not really like the rapturously lyrical Zone One that I recently praised to the skies**), this novel has a lot more going on than standard zombie fare.
This time around the zombie-causing disease has a more straightforward vector, but its results are far more disturbing: the victim dies but continues to move, to flail, to twitch. It won't stay buried -- the earth churns up at sites of mass graves until the writhing dead resurface. It will burn but the disease is so virulent that the living can't keep up with the crematory duties. It can be dismembered and diced up, but the bits keep on hopping around like so many undead jumping beans. The twitching dead are a problem, yo,
As our story opens, though, someone has devised a solution. If we can't deal with the twitching dead here on earth, let's launch them into space! A whole industry has sprung up around this, has become pretty much the only way to prosperity in this damned world.
And at last our primitive notions of Heaven as a place in the sky where our beloved dead go to spend eternity is given real form. For a monthly fee you can even track your particular loved one the way we internet users in 2014 can track the International Space Station and thus know exactly when to rush outside and watch and salute its brisk journey across our own personal sky.
But remember what I said about volume. And industry. Yeah.
Some solutions can be as bad as, or worse than, their problems. And here's where the title looks like it's going to really come into play: In physics, the n-body problem is an ancient, classical problem of predicting the individual motions of a group of celestial objects interacting with each other gravitationally. And now we've launched millions of new ones into near-earth orbit to join all of the frozen astronaut piss and debris that we'd already flung up there. Stuff that, occasionally, eventually loses momentum, breaks orbit, and comes crashing back to earth to burn up as it streaks through our atmosphere.
Mmm. Zombie meteorites.
And that's not even the primary environmental problem they cause, you guys.
Meanwhile, this is still a Tony Burgess novel, which means all that is just unpleasant backdrop to a hideously grotesque and deranged and disturbing and I'm just going to run out of adjectives trying to convey the sheer ickiness so I'm just going to stop here, earthbound story of sort-of-survival in rural Ontario amid apocalyptic madness, doomsday cultism (on a suspiciously industrialized scale) and the twitching dead. Heaven is not the only thing that's been literalized here. And soon the hell gets very, very personal for our protagonist (emphasis on the "agon" here, if you know what I mean). N- body scans kind of like "nobody", and he kind of is, and then... ARGH MY BRAIN JUST SHUT DOWN I THINK I NEED THERAPY.
A lot of people are going to put this book down, if not throw it or the e-reader currently containing it at a nearby wall, in sheer disgust pretty early on, but those of you who tough it out are in for, well, an even more unpleasant -- yet nonetheless amazing -- reading experience. Burgess is an artist of great imagination, talent, focus and yes, grotesquerie, a 21st century master of the grand guignol, a Hieronymous Bosch and a Goya of prose, who finds in playing with the zombie genre a proper showcase for what he can do.
He can do a lot.
Now I think I need a lie down.
Many thanks to Popqueenie, whose own reactions to this book are quite entertaining, for the chance to read this one. And headvomit. And keep on reading.
*Life has been happening. A whole lot of it, yo. I left my high-stress-but-also-high-downtime-job and the city of Cheyenne for a lower-key type B life in my home town of Saratoga, WY. It's been chaotic.
**Ha ha! You'll see what I did there in a moment!
Labels:
gross-out,
post-apocalyptic fiction,
Tony Burgess,
zombies
Sunday, February 23, 2014
Clifford Irving's FAKE! THE STORY OF ELMYR DE HORY, THE GREATEST ART FORGER OF OUR TIME
I dearly love a hoaxer, and Fake: The Story of Elmyr de Hory, The Greatest Art Forger of Our Time, Clifford Irving's I-think-mostly-true biography of the Hungarian painter Elmyr de Hory who probably at one time had more of his art in the museums and tony private collections of the world than any other artist (just, you know, not under his own name), is part of a veritable matryoshka of fakery, flim-flam, and fabulosity the likes of which we'll never see again.
Technology may someday allow someone to achieve what Elmyr did materially -- there may already exist an algorithm that can create the perfect fake Matisse, Renoir, Picasso, etc and do in seconds what took Elmyr minutes todo -- but no one will ever duplicate anything like Elmyr's actual career, and that of his two ridiculous (and ridiculously awesome) partners in crime, Fernand Legros and Real Lessard.
I might once have thought I'd learned everything I needed to know about Elmyr from Orson Welles' amazing sui-generis sort-of-documentary F for Fake, which not only tells a good chunk of Elmyr's story but that of his biographer, Clifford Irving, as well* and lets Welles indulge in the art a bit himself. Which is to say that here's where the matryoshka comes in. Here, just have a look at the trailer for the film:
But had I left it at that, my loving study of Elmyr, I would have missed out on the real joke of it all, which is that the great forger was himself kind of a patsy. For, well, let us just say that Legros and Lessard saw Elmyr coming, a goose laying golden gouaches and drawings and paintings, and penned him up and kept him hungry so he'd keep doing that while they made a fortune off his work, and lived in high, hissy-fit throwing style, as globetrotting art dealers to the well-heeled and the gullible.
It's all terribly, terribly entertaining. But really, none of it would be possible had not Elmyr really been that good, so good that one time when one of his forgeries was brought before the artist whose work it purported to be, the artist claimed to remember having painted it! Well, at least, according to legend...
Another way this book is fascinating to the 21st century reader is the extraordinary time capsule of lost freedoms it provides. Elmyr's and Legros' and Lessard's escapades would be impossible in our modern, globalized, internet-connected world. They traveled across mid-century Europe and the Americas at speeds faster than anyone but science fiction writers could have dreamed information would, one day. Found out, or in danger of being so, in one city/nation/continent/time zone, they could trip gaily across international borders with their easily forged passports, never having to remove their shoes, long before their victims could even begin to figure out who to tell. Not that too many of their victims caught on before the story finally broke in the early 70s. Not when the forgery of customs stamps and "expertises" certifying the genuineness of the work were so easy to create and come by. Not when the story of how that beautiful Derain came to be for sale sounded so wonderfully plausible -- a Hungarian aristocrat escaped from the Nazis with a small part of his family's art collection and is now selling it off in pieces to stay alive! How romantic! How wonderful! Why, you're almost a part of art history yourself in buying it from him!
Of course, Elmyr's buyer-victims have become part of art history, as some recognized right away when the scandal broke. One man who had been considering buying one when the news became public insisted to his surprised dealer on buying it any way, on condition that the dealer certify that it was a genuine Elmyr forgery.
Loving the man as I do, I, too, would love to have a genuine Elmyr forgery, but I would demand a provenance of how it came to be sold, by what chain of crooks and puffed-up authenticators and dealers and museum "experts" it had come to me. I would want to know who all it fooled, and which of Elmyr's partners in crime put it on the market. Alas, I'm priced out of the market for those, as we learn in Clifford Irving's author's postscript, in which he reveals that much of his knowledge of Elmyr's doings came first-hand; Irving lived on the Spanish island of Ibiza where Legros and Lessard kept Elmyr in luxurious semi-bondage, and was Elmyr's friend right up until Elmyr saw the page proofs of Fake! and disliked, not the admiring tone, not the all but hagiographical charm of the work, but the fact that he, Elmyr, was being admired as a successful crook.
No pleasing some people.
But I, I am very pleased.
*Who, it seems, was so inspired by his experience writing this biography -- and knowing Elmyr personally long before the biography project was hatched -- that he later perpetuated a famous hoax of his own, a fake autobiography of Howard Hughes. I include this note mostly for those of you who are too lazy to watch that nine minute film trailer I've embedded above. But really, you should watch it. It's its own little work of art.
Technology may someday allow someone to achieve what Elmyr did materially -- there may already exist an algorithm that can create the perfect fake Matisse, Renoir, Picasso, etc and do in seconds what took Elmyr minutes todo -- but no one will ever duplicate anything like Elmyr's actual career, and that of his two ridiculous (and ridiculously awesome) partners in crime, Fernand Legros and Real Lessard.
I might once have thought I'd learned everything I needed to know about Elmyr from Orson Welles' amazing sui-generis sort-of-documentary F for Fake, which not only tells a good chunk of Elmyr's story but that of his biographer, Clifford Irving, as well* and lets Welles indulge in the art a bit himself. Which is to say that here's where the matryoshka comes in. Here, just have a look at the trailer for the film:
But had I left it at that, my loving study of Elmyr, I would have missed out on the real joke of it all, which is that the great forger was himself kind of a patsy. For, well, let us just say that Legros and Lessard saw Elmyr coming, a goose laying golden gouaches and drawings and paintings, and penned him up and kept him hungry so he'd keep doing that while they made a fortune off his work, and lived in high, hissy-fit throwing style, as globetrotting art dealers to the well-heeled and the gullible.
It's all terribly, terribly entertaining. But really, none of it would be possible had not Elmyr really been that good, so good that one time when one of his forgeries was brought before the artist whose work it purported to be, the artist claimed to remember having painted it! Well, at least, according to legend...
Another way this book is fascinating to the 21st century reader is the extraordinary time capsule of lost freedoms it provides. Elmyr's and Legros' and Lessard's escapades would be impossible in our modern, globalized, internet-connected world. They traveled across mid-century Europe and the Americas at speeds faster than anyone but science fiction writers could have dreamed information would, one day. Found out, or in danger of being so, in one city/nation/continent/time zone, they could trip gaily across international borders with their easily forged passports, never having to remove their shoes, long before their victims could even begin to figure out who to tell. Not that too many of their victims caught on before the story finally broke in the early 70s. Not when the forgery of customs stamps and "expertises" certifying the genuineness of the work were so easy to create and come by. Not when the story of how that beautiful Derain came to be for sale sounded so wonderfully plausible -- a Hungarian aristocrat escaped from the Nazis with a small part of his family's art collection and is now selling it off in pieces to stay alive! How romantic! How wonderful! Why, you're almost a part of art history yourself in buying it from him!
Of course, Elmyr's buyer-victims have become part of art history, as some recognized right away when the scandal broke. One man who had been considering buying one when the news became public insisted to his surprised dealer on buying it any way, on condition that the dealer certify that it was a genuine Elmyr forgery.
Loving the man as I do, I, too, would love to have a genuine Elmyr forgery, but I would demand a provenance of how it came to be sold, by what chain of crooks and puffed-up authenticators and dealers and museum "experts" it had come to me. I would want to know who all it fooled, and which of Elmyr's partners in crime put it on the market. Alas, I'm priced out of the market for those, as we learn in Clifford Irving's author's postscript, in which he reveals that much of his knowledge of Elmyr's doings came first-hand; Irving lived on the Spanish island of Ibiza where Legros and Lessard kept Elmyr in luxurious semi-bondage, and was Elmyr's friend right up until Elmyr saw the page proofs of Fake! and disliked, not the admiring tone, not the all but hagiographical charm of the work, but the fact that he, Elmyr, was being admired as a successful crook.
No pleasing some people.
But I, I am very pleased.
*Who, it seems, was so inspired by his experience writing this biography -- and knowing Elmyr personally long before the biography project was hatched -- that he later perpetuated a famous hoax of his own, a fake autobiography of Howard Hughes. I include this note mostly for those of you who are too lazy to watch that nine minute film trailer I've embedded above. But really, you should watch it. It's its own little work of art.
Labels:
biographies,
Clifford Irving,
Elmyr de Hory,
films,
forgery,
heroes,
hoaxes,
Orson Welles
Wednesday, February 19, 2014
Ian Sales' ADRIFT ON THE SEA OF RAINS
Now that I know that alternate history Cold War Apollopunk is a thing, I want more of it. Much more. Good thing Ian Sales' Adrift on the Sea of Rains is but the first of a quartet of novellas, then!
As the story opens, a small band of astronauts manning a permanent American base on the Moon (established as part of a natural progression from the Apollo missions, in that time frame and with that technology) find themselves marooned there when the USA and the USSR decide to go ahead and fight out World War III and destroy the planet Earth, rendering its glorious blue-white marble a desolate grey rock to match its satellite. The astronauts have (nuclear!) power, and thus life support, for 20 years, but only have freeze-dried astronaut chow to last them about two! Oh noes!
Fortunately, one of their number is not really an astronaut but a mad scientist plucked from Nazi Germany and secretly put to work continuing his experiments travel between parallel universes. He's obnoxious as hell but he's their only hope once he's completed his masterpiece (which would only work in a vacuum, hence his presence on the Moon), allowing them to start jumping from universe to universe in search of one where nobody ever actually decided to play a game of Global Thermonuclear War.
And then the fun begins. Because our astronauts have to jury-rig and re-start all that wild old Apollo-era technology to try to get themselves to their new home!
The story of this mighty effort is intercut with the previous test piloting-and-espionage experiences of the Moon Base commander, Vance Peterson, in a series of cleverly arranged flashbacks that also tell the tale of how the disaster came to be. It's good storytelling, no doubt, but what makes this novella really stand out is its visceral conveyance of the experience of trusting the analogue tech of the late 1960s and early 1970s to keep people alive and hurl them across space. Famously, the Eagle that landed in Apollo 11 had less computing power in it than the smartphone in your pocket, but that's just the beginning. Paper-thin hulls. Huge banks of switches. Ring binders full of gnarly math and densely printed instructions. Slide rules and pencils. It's utterly, utterly glorious.
As the story opens, a small band of astronauts manning a permanent American base on the Moon (established as part of a natural progression from the Apollo missions, in that time frame and with that technology) find themselves marooned there when the USA and the USSR decide to go ahead and fight out World War III and destroy the planet Earth, rendering its glorious blue-white marble a desolate grey rock to match its satellite. The astronauts have (nuclear!) power, and thus life support, for 20 years, but only have freeze-dried astronaut chow to last them about two! Oh noes!
Fortunately, one of their number is not really an astronaut but a mad scientist plucked from Nazi Germany and secretly put to work continuing his experiments travel between parallel universes. He's obnoxious as hell but he's their only hope once he's completed his masterpiece (which would only work in a vacuum, hence his presence on the Moon), allowing them to start jumping from universe to universe in search of one where nobody ever actually decided to play a game of Global Thermonuclear War.
And then the fun begins. Because our astronauts have to jury-rig and re-start all that wild old Apollo-era technology to try to get themselves to their new home!
The story of this mighty effort is intercut with the previous test piloting-and-espionage experiences of the Moon Base commander, Vance Peterson, in a series of cleverly arranged flashbacks that also tell the tale of how the disaster came to be. It's good storytelling, no doubt, but what makes this novella really stand out is its visceral conveyance of the experience of trusting the analogue tech of the late 1960s and early 1970s to keep people alive and hurl them across space. Famously, the Eagle that landed in Apollo 11 had less computing power in it than the smartphone in your pocket, but that's just the beginning. Paper-thin hulls. Huge banks of switches. Ring binders full of gnarly math and densely printed instructions. Slide rules and pencils. It's utterly, utterly glorious.
Labels:
alternate history,
Cold War fiction,
hard science fiction,
science fiction,
short fiction,
The Moon
Monday, February 10, 2014
Colson Whitehead's ZONE ONE
Admit it. You've always wanted to know what it would be like if E.L. Doctorow wrote zombie fiction. Could it be lyrical? Could it be beautiful? Could it be moving and produce a book for the ages?
Yes, yes it could. And Colson Whitehead's heartbreakingly lovely Zone One is Exhibit A. It may wind up being the only exhibit, mind...
But what an exhibit it is!
The zombie apocalypse has engulfed the world, has been going on for a few years now, as the novel opens and we start getting to know our point of view character, whose real name we never learn and whom we only ever know as Mark Spitz, an ironically bestowed nickname, given after he refuses to jump into the water and swim to safety as he can barely tread water. A Long Island boy who has always dreamed of growing up to be a Manhattan Man, he is finally getting his wish, but his Manhattan is merely the corpse of what he longed for as a young'un:
That all sounds like fairly standard zombie-novel fare, though, doesn't it? What's different here is Whitehead's skill as a crafter of prose and a sharer of feeling and nuance. The bare bones narrative covers just three days (albeit highly significant ones) in the effort to clean out one zone of Manhattan, but the story ranges back and forth in time and tone, Ragtime-like, as we experience the start and the early days of the disaster alongside Mark Spitz as he goes from ordinary schmo coming home from a gambling spree in Atlantic City to find his parents eating each other, to hunted survivor sleeping in the suburban trees, to part of an organized effort to clear Interstate 95 of abandoned and wrecked cars so that traffic and commerce and contact can resume someday (for my money, re-establishing physical mobility is way more important and significant than the standard hopeful moment set-piece of getting the lights back on that is such a cliche of post-apocalyptic fiction; Whitehead's recognition of this -- humanity survived for thousands of years before electricity, but has never done too well without being able to get around -- is another of the many reasons why my respect and even awe for this novel is almost without limit), to sweeper.
As we go, Mark Spitz's experiences and perspectives drive home the idea that the disease is just a heavy-handed literalization of what had already been going on in 21st century society: many of us were already basically zombies, deluding ourselves with notions of individuality and individual importance even as we buy identical consumer goods from identical stores the nation/world over: "They had shambled through the identical outlet showrooms and tested the same sofas with their asses... mentally arranging the merchandise according to the same floor plans." And the city is constantly referred to as a machine that "required people to make it go." Or this description of Post-Apocalyptic Stress Disorder (which every survivor has): "'Survivors are slow or incapable of forming new attachments,' or so the latest diagnoses. droned, although a cynic might identify this as a feature of modern life merely intensified or fine-tuned with the introduction of the plague."
Zone One, if you can't tell, is not at all a hopeful read; in its way it's as bleak as, if not bleaker than, The Road. But where The Road and its ilk are just dreary individual survivor stories, Zone One has subtle tricks up its sleeve. For instance, it simply shines as a love letter to Manhattan, past and zomibe-riddled present, and to cities as a whole, even when the tone is at its most depressing, as when Mark Spitz observes an oncoming zombie horde, all still dressed in the remnants of the clothing each person had died in:
Yes, yes it could. And Colson Whitehead's heartbreakingly lovely Zone One is Exhibit A. It may wind up being the only exhibit, mind...
But what an exhibit it is!
The zombie apocalypse has engulfed the world, has been going on for a few years now, as the novel opens and we start getting to know our point of view character, whose real name we never learn and whom we only ever know as Mark Spitz, an ironically bestowed nickname, given after he refuses to jump into the water and swim to safety as he can barely tread water. A Long Island boy who has always dreamed of growing up to be a Manhattan Man, he is finally getting his wish, but his Manhattan is merely the corpse of what he longed for as a young'un:
"He tried to orient himself: Was he looking north or south? It was like dragging a fork through gruel. The ash smeared the city's palette into a gray hush on the best of days, but introduce clouds and a little bit of precip and the city became an altar to obscurity. He was an insect exploring a gravestone: the words and names were crevasses to get lost in, looming and meaningless."There are still fragments of civilization struggling to rejoin and reclaim the world, however, and Mark Spitz is a part of that mighty effort, a "sweeper,", member of a three-person crew who patrols a section of the city block by block, mopping up after the Marines whose zombie-killing sprees have caused as much destruction, perhaps, as the zombies and the struggling survivors did, ridding the city of perhaps 99% of the "infected" but that pesky 1% that's left, ah, there's the rub. For about 1% of the population who are infected with the disease that makes zombies do not turn into ravenous undead psychotic killing machines, but instead become "stragglers', mindlessly and poignantly fixated on a specific location and activity, three-dimensional freeze frames of filling mylar balloons or making photocopies or waiting for a bus or a ball game to start. And some psychotic undead regular zombies still lurk here and there as well. Both types must be disposed of, systematically and dispassionately, room by room, office by office, building by building, block by block, neighborhood by neighborhood, zone by zone, because the ad hoc government in Buffalo has decided that Manhattan is the ideal location to try to re-establish civilization when it's finally time to let the small shuddering populations of uninfected humanity out of the highly fortified and militarized refugee camps.
That all sounds like fairly standard zombie-novel fare, though, doesn't it? What's different here is Whitehead's skill as a crafter of prose and a sharer of feeling and nuance. The bare bones narrative covers just three days (albeit highly significant ones) in the effort to clean out one zone of Manhattan, but the story ranges back and forth in time and tone, Ragtime-like, as we experience the start and the early days of the disaster alongside Mark Spitz as he goes from ordinary schmo coming home from a gambling spree in Atlantic City to find his parents eating each other, to hunted survivor sleeping in the suburban trees, to part of an organized effort to clear Interstate 95 of abandoned and wrecked cars so that traffic and commerce and contact can resume someday (for my money, re-establishing physical mobility is way more important and significant than the standard hopeful moment set-piece of getting the lights back on that is such a cliche of post-apocalyptic fiction; Whitehead's recognition of this -- humanity survived for thousands of years before electricity, but has never done too well without being able to get around -- is another of the many reasons why my respect and even awe for this novel is almost without limit), to sweeper.
As we go, Mark Spitz's experiences and perspectives drive home the idea that the disease is just a heavy-handed literalization of what had already been going on in 21st century society: many of us were already basically zombies, deluding ourselves with notions of individuality and individual importance even as we buy identical consumer goods from identical stores the nation/world over: "They had shambled through the identical outlet showrooms and tested the same sofas with their asses... mentally arranging the merchandise according to the same floor plans." And the city is constantly referred to as a machine that "required people to make it go." Or this description of Post-Apocalyptic Stress Disorder (which every survivor has): "'Survivors are slow or incapable of forming new attachments,' or so the latest diagnoses. droned, although a cynic might identify this as a feature of modern life merely intensified or fine-tuned with the introduction of the plague."
Zone One, if you can't tell, is not at all a hopeful read; in its way it's as bleak as, if not bleaker than, The Road. But where The Road and its ilk are just dreary individual survivor stories, Zone One has subtle tricks up its sleeve. For instance, it simply shines as a love letter to Manhattan, past and zomibe-riddled present, and to cities as a whole, even when the tone is at its most depressing, as when Mark Spitz observes an oncoming zombie horde, all still dressed in the remnants of the clothing each person had died in:
"All the misery of the world channeled through this concrete canyon, the lament into which the human race was being transformed person by person. Every race, color and creed was represented in this congregation...As it had been before, per the myth of the melting-pot city. The city did not care for your story, the particular narrative of your reinvention, it took them all in, every immigrant in their strivings, regardless of bloodline, the identity of their homeland, the number of coins in their pocket... They had been young and old, natives and newcomers. No matter the hue of their skins, dark or light, no matter the names of their gods or the absences they countenanced, they had all strived, struggled and loved in their small, human fashion. Now they were mostly mouths and fingers..."See? Depressing as hell. But also glorious. Even if you are, as I am, sick to death (hee hee) of zombies, this book is not to be missed. Many effusive thanks to SJ the PopQueenie for this one!
Labels:
literary fiction,
post-apocalyptic fiction,
surprises,
zombies
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