Showing posts with label One Book At A Time. Show all posts
Showing posts with label One Book At A Time. Show all posts

Monday, April 22, 2013

Jean Plaidy's ROYAL ROAD TO FOTHERINGAY #OneBookAtATime

I've always preferred stories about Queen Elizabeth I to those of her cousin, Mary, Queen of Scots, and this novel did not change my mind. If anything, it cemented my general contempt for the latter for all time.

That should by no means be taken as a statement about the quality of Royal Road to Fotheringay, which is textbook Jean Plaidy fictionalized biography. The novel takes us from Mary Stuart's early days as the toddler queen of Scotland, romping through various castles and monastaries with her "four Marys" (four little girls of noble birth, all of whom share her given name, who were raised along with her to give her company and, later on, servants) through her later upbringing in France as the intended bride of the Dauphin, the sickly boy who grew up (sort of) to be the short-reigning King Francis II, her disastrous second and third marriages, and then skips on to her infamously botched execution on the orders of her cousin Elizabeth I of England. A sequel, The Captive Queen of Scots, presumably covers the twenty or so years between the death of her third husband and Mary's own death, and will be read in due course. Probably. Once I'm done with gnashing my teeth over how much I wanted to slap Mary through most of this novel.

I had, of course, a similar experience reading Plaidy's two novels concerning Lucrezia Borgia last year. I'm not sure how similar these two heroines really were, but as Plaidy wrote them, both were spoiled, petted young things who grew up into pathological people pleasers who allowed monstrous goings on to take place all around them without even trying to do anything about said goings on, before, during or after. Of course they are also products of their age, and I'm meant to feel sympathy towards them (Plaidy seems to have made it her special mission to rehabilitate, or at least explain, Borgia), or at least try to understand them, but... man, it's rough. It's rough.

Royal Road to Fotheringay was a lot more unpleasant a read than the Borgia books, though, because so many of the characters it has to portray are unpleasant. From Mary's creepy Uncle Clarence, a Roman Catholic Cardinal who helped "guide" her during her upbringing in France and who does a lot of "caressing" and  engages in blatant emotional manipulation that all but amounts to abuse, to her first husband, the vain and spoilt and cranky Darnley to her womanizing, raping, pillaging jackass of a second husband, James Hepburn, to Mary's mother Mary of Guise and one-time mother-in-law Catherine de' Medici, Mary Stuart's life is like one long parade of monsters. If only she weren't so damned passive, gullible, foolishly romantic and willing to be manipulated... seriously, she is the Dobby the House Elf of European monarchs. Not that she ever stood much of a chance of being anything else.

And this chick ruled a country. Well, sort of.

Maddening as it is, though, it's a good story, impeccably told. And that counts for something.

Tuesday, April 16, 2013

Matthew Hughes' THE DAMNED BUSTERS #OneBookAtATime

First of all, just look at this cover! Angry Robot's design team knocked another one out of the park! And truly, it conveys pretty much exactly what you get inside.

And what is it that you get inside? Only the most plausibly implausible (or would that be implausibly plausible?) superhero story in the history of ever, that's all, fun in the way that only a story about an ordinary guy who accidentally causes a massive labor dispute in Hell and gets superpowers and a nearly omnipotent demon sidekick as part of the settlement can be fun.

And no, that's not a spoiler; all of that takes place in the first chapter or two. The fact these first few chapters are the most amusing bit of the book should not deter anyone, by the way; for this book is mostly in earnest, slightly silly premise aside. As are most superhero stories.

Chesney Anstruther is an actuary by trade, a man more at home with numbers and statistics -- and comic books -- than with human beings, despite his mother's extensive efforts to have him trained to do with his conscious, rational mind what most human beings do by instinct. So yes, probably a high functioning autistic, but maybe it can just be laid at mom's door, for she is a religious fanatic and a moralist of the strictest and most gleeful order -- her main hobby is writing scathing, hideously imaginative diatribes to whatever celebrity her favorite TV preacher picks on that week, diatribes in which the torments of Hell are lovingly detailed. So Chesney probably never stood a chance.

Then he becomes a superhero, of sorts. His settlement with Satan gives him pretty much unlimited power via his sidekick, but only for two hours a day, because his powers derive from his command over the sidekick, the amusingly sybaritic Xaphan, who has to be taken off his usual sinner-punishment detail to serve Chesney. He'll do anything Chesney demands, without loopholes, as long as Chesney's demands don't interfere with the fulfillment of anyone else's, more conventional, deals with the Devil.

Ah, there's the rub. Because it seems that some pretty important people have such deals in place, including, perhaps, Chesney's top boss, W.T. Paxton, tycoon and would-be politician, who is soon pursuing Chesney's superhero self (the Actionary!) with a proposition: help Paxton fight crime, and get access to all of the work of Paxton's firm, including the services of a crack team of top notch reasearchers and actuaries. Including Chesney himself. Oh, and Paxton has a mind-bendingly beautiful daughter, Poppy whom Chesney only seems able to talk to coherently while disguised as the Actionary...

So of course all of this comes into entertaining conflict, made just that more interesting by the introduction of yet another attractive girl, Melda, to turn Chesney's head and draw him into uncomfortable situations. And make Poppy jealous.

All of this combines into a pretty standard superhero plot, and that would make for a pretty decent read right there, but for two things. One is a stiff and mannered narrative voice that gets pretty distracting over the course of the novel -- for instance, throughout the book, Chesney is referred to as "the young man" over and over and over again* -- and the other is the author's insistence on playing a big meta-fiction game, to wit, the central argument the book is making is that it is a novel, a novel that God (aka Matthew Hughes himself) is writing, and it's a draft, and everything can change if the author changes his mind (as said author has many times in the past, or good Christians like Chesney's mother and her beloved TV preacher friend, Rev. Hardacre [who becomes Chesney's mentor] would never touch pork or shellfish or wear clothing made from more than one kind of fiber), and moreover it's going to change, so it's unlikely that contracts made with the Devil are going to be binding because the next big change is coming very soon. Or so the prevailing theory goes.

So uh, if you don't like characters discussing, sometimes at length, their status as characters in a novel, this might not be the book for you. Me, I'm on the fence a bit. Most of the time, I do not like this. I was a languages and literature major once upon a time and still bear the psychic scars of a whole course on meta-fiction and so generally hate this kind of twee crap like poison. But I quite enjoyed the goofy take on a superhero story and still have just enough curiosity about where all of this is going to have a look sometime at the book's two extant sequels, both of which I already have on my reading devices thanks to Angry Robot's ebook subscription.

I just hope it doesn't wind up being all about the meta-fiction. I really, really do.

*But then we come to a passage -- and mind you, this book is very much set in the present, meaning the 21st century -- where we find him sounding much older than he could reasonably be for a character constantly referred to as "the young man": "Chesney could remember when going tieless and unshaven was a mark of low socio-economic poverty." So he was around during the Mad Men era, was he? Yeah, so he's quite the whippersnapper.

Monday, April 15, 2013

Winston Graham's ROSS POLDARK: A NOVEL OF CORNWALL

I first encountered the romantic (and Romantic) figure of Ross Poldark, veteran of the British side of the American Revolutionary War, on television, via the glorious BBC adaptation that PBS aired when I was a kid. I knew that someday I'd have to get my hands on these books to read them, because I could just tell that stuff was getting left out.

Oddly, though, this does not seem to be the case, much; the television show has proven to be very faithful to the books, or at least to this first one*. Which is to say that all the melodrama of the returned, wronged veteran plot is here, with just a dash more melancholy in the form of a prologue concerning Ross's father and uncle as the former lays dying and the latter lays plans to marry his son to the girl Ross has always fancied. Because everyone presumes Ross to be dead, of course.

Oh, Ross! The odds are stacked against him from the start. His father being a younger son, what patrimony there is for him is meager at best -- just enough to qualify as "landed gentry" with all the responsibilities of a country squire, not enough to afford to live at all well. The tin mine from which his father's fortune was drawn has sucked it all back down again, and a rotten pair of no-good servants have let the family pile get so run down that they're housing chickens in the living room... welcome home, war hero!

Oh, and yes, his childhood sweetheart is indeed marrying his cousin, son of the older son who got all the money and the original estate and the tin mine that's still worth a damn! Did I mention melodrama? Because melodrama.

But melodrama isn't all that's on offer here. There is also some wonderful nature porn, of which author Winston Graham was a gifted practitioner. In the high Romantic tradition, weather is often a stand in for/emphasizer of emotion, so, for example, a solitary figure standing quietly still and watching the sea can be understood as in turmoil if the waves are being especially powerful and crashy. But sometimes it's just there for the sake of being there. I'm already half in love with Cornwall, between growing up watching Poldark on television and having recently enjoyed the excellent Doc Martin series, exteriors of which were shot in Port Isaac, Cornwall (which, take a look at SF superstar Alastair Reynolds' relatively recent photo odyssey there, tracking down Doc's house and whatnot), and it's obvious that Graham was, too. With good reason.

But Graham does interiors, too, like that of a cottage in which dwell a family under Ross's care, and how the family spends its exhausted evenings. Graham gets the whole "world lit only by fire" and turns this shack into a mysterious abode of shadows and half-secrets: "On the floor Matthew Mark Martin's long bare legs glimmered like two silver trout; the rest of him was hidden in the massive pool of shadow cast by his mother."

Winston Graham is one cinematic writer, no?

But he is also, as it turns out, a writer with a real gift for honest, ordinary human emotion. Especially -- and this is quite rare -- happiness. For example, a scene, one that really just concerns Ross and Demelza rowing out to watch the yearly pilchard catch, is one of the loveliest I've read in a long time, not so much for the scenery (although that is nice) as for the rarity it captures: a moment of quiet, slightly awe-stricken joy, joy that is recognized and savored by our usually troubled hero. It's a total grace note, this scene, but I'm so glad it's there.

For Ross is a most turbulent, even exhausting character. A member of a family so ancient and steady they would probably have regarded the Cecils as gotten up parvenus, he shuns the local gentry in favor of the miners and farmers and poverty-stricken villagers who are his tenants, not out of any hipster-ish disdain for the manners and mores of the former so much as an inborn sense of decency (sharpened by the memory of his reprobate, skirt-chasing-and-catching father), which gets him into plenty of trouble when his proteges get caught poaching or when he rescues an urchin from a beating and makes the life-changing decision to adopt said urchin as a member of his household staff even after said urchin turns out to be a 13-year-old girl... and everyone in Cornwall starts thinking what you're probably thinking right now, unless you already know Ross and his story...

All in all, this first Poldark book is one of the loveliest things I've ever read; even the love story, which  sort of element usually makes me retch, is a thing of beauty. I suspect this is because Graham focused on the friendliness and companionship rather than on the passion. Ross Poldark spends most of the second half of the book hopeful and happy. And Graham found a way to make these states of mind anything but boring.

For pure pleasure in reading, Ross Poldark cannot be beaten.

*Though this is, of course, in plot and tone, really, this faithfulness. One way in which the TV show is lacking is in the way it portrays the relationship between Ross and Demelza. Robin Ellis did not really sell Ross's tenderness and genuine love for her, or the sheer happiness she brought to him. But could anyone, without a lot of cheesy voice-overs?

Friday, April 12, 2013

Jasper Fforde's WELL OF LOST PLOTS #OneBookAtATime

I was told, when I started reading Jasper Fforde's silly books for smart people, the Thursday Next series, to stick with them after the first because they only got better. I'm pleased to see that, as of this third novel, The Well of Lost Plots, the fangirls are right.

In this installment, our heroine, still pregnant by a father who never existed (her husband Landen having been eradicated by her time traveling enemies), is hiding out via the BookWorld's "Character Exchange Program" and serving in said world's equivalent to her home in LiteraTec, "Jurisfiction." The former has her living in an early draft of a bad detective novel so that the character she's replacing can get a break from the crime she's supposed to solve and the detective she's supposed to solve it with; the latter has her policing fiction and fictional characters from the inside alongside Miss Havisham, her mentor figure from the prior novel. Got all that? A bit head-scratchy, this, but on that front things get a whole lot worse.

With this novel, Fforde has gone all the way towards treating the world of novels not only as an elaborate theatrical troupe as we've seen in the first two Thursday Next stories, but is now including not only the set designers and directors and property managers but also the suppliers of raw materials for sets and costumes and whatnot, and treating plot devices and ideas and the very act of reading as tangible commodities as well. Much of the plot of The Well of Lost Plots (the title refers to the "place" whence comes all uncompleted, unpublished fiction) thus concerns the development of a new operating system for fiction -- think of the oral tradition as the first operating system, scrolls as a later one, books as an improvement on scrolls, etc -- with lots of flashy new features that has everyone very excited but that may be cause for some concern as well. It's impossible not to read this story as a sort of veiled critique of the development of ebooks, in other words, but it's very, very well veiled; the book never gets preachy at all, and lets the reader work out for herself what the pros and cons of a new delivery system for fiction might be.

But meanwhile, this is a Thursday Next novel, which means lots of inspired silliness. Like Miss Havisham running a sort of group therapy/anger management group for the characters of Wuthering Heights, all of whom have very strong feelings about one another. Heathcliffe steals the show there, of course, with his star turns and demands delivered via his agent and whatnot. Another, earlier segment, which explores the problems posed by misplaced modifiers when the sentences containing them are literalized, is exceptionally hilarious and entertaining if you are a certain type of person, which I am.

This all should have been unbearably twee, but miraculously, it never was. While the operating system/ebook critique plot did make me roll my eyes a bit when it was brought to the fore at the novel's climax, there was plenty of other stuff going on that, while also threatening to become unbearably twee, wound up being entertaining nonetheless. Thursday's battle with Aornis, or rather a mental representation of Aornis, the revenge-seeking sister of Thursday's former nemesis that is slowly eradicating Thursday's memories, not only of her no-longer-existing husband but of everything else, is what keeps the reader's attention most of the time, and while its resolution is a bit too tidy for my tastes, felt like a genuine conflict and source of tension in a way that the capital P Plot did not. A further exploration of Fforde's BookWorld was mostly fun, as was Thursday's first mission as a bona fide Jurisfiction agent, in which she had to work behind the scenes to repair a damaged children's book that threatened to have a bit too much of a downer ending (this is the girl who gave Jane Eyre a "new and improved" happy ending, after all).

I can't help but notice, though, that Thursday Next wound up finishing the novel in pretty much the same situation she started it, which I found frustrating. I'm going to have to simmer down for a while before I take up the next one.

Thursday, April 4, 2013

Paul R. Hardy's THE LAST MAN ON EARTH CLUB #OneBookAtATime

The conceit behind The Last Man on Earth Club is without a doubt the most original idea for a science fiction novel I've come across in a long, long time. On a multiversal hub world to which refugees of apocalypses (apocalypti?) galore are brought after being rescued from Earth's destruction by everything from solar flares to zombie plagues to Heaven's Gate-style mass suicides on a planetary scale, six people, each of whom is the sole survivor of his home universe's variant on the human species, are treated for Post-Traumatic Stress Disorder as part of the process of integrating them into a brand new society. That's the book in a nutshell, setting, cast and plot all in one. Such a schtick carries with it both the potential to be horrible and gimmicky, and the potential to be weirdly awesome.

I'm happy to say it's weirdly awesome, though I was left feeling a little dissatisfied with the ending.

But the beginning and middle are all kinds of inventive fun, fun that manages to have a real sense of authenticity to it.*

Fans of post-apocalyptic fiction will enjoy the veritable buffet of ways the world has ended in these survivors' experiences. Hardy explores nuclear war (from the perspective of the man who just might have been the one to push the big red button that started it all), alien suicide cults (from the perspective of the only person to survive his blissful attempt to join those bright white energy balls who promised Heaven to anyone with the courage to join them -- and who is still trying to spread the faith in his new world), Matrix/Terminator-esque man vs machine wars (from the perspective of a cyborg found drifting naked in outer space), the ever popular zombie apocalypse (from the perspective of an embittered doctor who tried to fight it), a horrible history of slavery and final extermination of one human species by another who shared the planet with it (from the perspective of the last survivor of a failed captive breeding program to preserve the species in a zoo), and a comic book world where just over half of the population has some kind of superpower but that couldn't save them from some kind of mad science experiment gone horribly wrong and spontaneously combusting them all (from the perspective of a ditzy office girl who thinks everyone just took off and hid from her as a practical joke). As the stories are told, the survivors emerge as distinctive personalities and fully-rounded characters, characters in a lot of pain and denial and trauma, trying to cope with what happened and with each other's foibles.

This would be enough for a pretty interesting book, but author Paul R. Hardy was much more ambitious than that. Rather than just creating a sort of post-apocalyptic Breakfast Club**, he turned his novel into a serious discussion of refugee care, genocide, justice and jurisdiction in a way that still has me astonished.

He also spun all of this into a sort of mystery plot, tantalizingly hinting at the possibility that some or all of these planetary destructions and extinctions are linked, that they might have been the deliberate work of one or more races of bad actors. Several of the characters, in the course of their therapy, reveal clues to who this might have been and how it might have come to pass, and as the Hub prepares to receive another huge wave of refugees from a universe in which the Earth is being destroyed by solar flares gone wild (that might just have been deliberately set off, one suspicious survivor hints), resolve to try to take on this unknown entity and deliver to it/them the punishment/justice that the IU looks unlikely to ever mete out. Interesting stuff, this (but isn't it all?), but it is here that my dissatisfaction comes in: this is never tied up, really, at all. None of it is, really. The novel just sort of ends -- on a semi-promising note, sure, but not with any conclusions or finality. I've not seen any word on whether a sequel is in the works, but there had better be, Mr. Hardy.

There had better be.

*Having been treated for PTSD myself, I found the novel's depiction of this difficult, chancy and inexact process to be wonderfully true to life, even as the stories emerging from individual and group sessions were the stuff of pulp fiction and comic books. I admire the balance the author struck there exceedingly.

**Though on this level the book works just as brilliantly as the John Hughes film I refer to. These characters are vivid as hell, and while none of them could ever be called likable, they nonetheless inspire both sympathy and empathy and feel utterly real and believable.

Monday, April 1, 2013

Lee Battersby's THE MARCHING DEAD #OneBookAtATime

I had a lot of love last fall for the first novel in this series, The Corpse-Rat King. So much love I almost gave it five stars. Really, the only reason I didn't was because I was pretty sure the best was yet to come.

And I was right. With this sequel, The Marching Dead, Battersby kicked up everything I loved about the first novel by a notch or two -- world-building, storytelling, hilarity, and most of all, characters who just made me punch the air over and over again, usually while laughing. Gerd, the trusty dead bumpkin sidekick on whom our hero Marius relied on last novel, comes into his own as a bona fide second hero, for one... but there's more. For instance, Gerd's newly dead Granny, who could go toe to toe with Lady Sybella and the awesome cranky biddy gang of the Lymond Chronicles, but who, ultimately, would shock them speechless with her command of bawdy songs. And Alno the dead bastard cat. And Arnobew, aka Warbone, the crazy cardboard warrior. And Marius' parents, who are both real pieces of work. And...

See what I mean, here? Generally, any book that finds me giving lists of characters in the first paragraph or two of my blog is one that has made me very, very happy.

But wait, there's more. Like plot twists that actually surprised me. Like genuinely grounding the bizarre, over-the-top story in the hero's character, past and present and making it work. Like featuring lines of dialogue like "It's not necrophilia if we're both dead" and having it feel completely natural, tasteless absurdity and all. Like a stupendously badass order of nuns with whom no sane would ever want to tangle. Really, the only way I could have been happier would have been if Battersby had managed to throw in some kind of awesome Busby Berkley cockroach scene or something. My only complaint is that, well, this seems like an awfully small world; Marius do keep running into every (impressively bosomed) woman he's ever slept with and winding up needing something from her years after leaving on messy terms.

Which is to say that, yes, I could have done without the love rhombus.

But that's a small matter, really. And it's the big matters that, well, matter. Because amid the violence and the guffaws, The Marching Dead has a thing or two to say about belief and religion, about life after death (obviously) and about responsibility, which not even Marius can run away from. There are some poignant moments between the scenes of slapstick carnage and smartassery. As there should be when the subject is death.

As soon as things look to be getting too serious, though, Battersby always comes out with a send up. Because ultimately, he seems to want to tell us, death and fear of death are laughing matters, if anything is. It's just that the joke is on us. As is the vomit, blood, other body fluids....

Battersby is one messed up dude. Delightfully so. We should all be so lucky. All the stars.

James Blish's CITIES IN FLIGHT #OneBookAtATime


Oh man, if I had known from the beginning just how literally this title, Cities in Flight, was meant -- I took it to feature the word "flight" in the sense of fleeing pursuit, rather than maneuvering through air or space -- I would have attacked this book a lot sooner. That's one of the disadvantages of scooping up a whole lot of ebook titles at once; if you don't examine the cover art, you're just going on author and title unless you take the trouble to look up the blurb. And the author.*

Cities in Flight is actually an omnibus edition of four novels Blish published in the 1950s: They Shall Have StarsA Life for the StarsEarthman Come Home, and The Triumph of Time. I could have read them discretely as I often do with such collections, but I found the central conceit of these stories -- that a pair of technologies developed in the early 21st century allowed entire Earth cities like New York and Los Angeles and Pittsburgh and Scranton to lift themselves bodily, buildings, subways and all, from the planet's surface and go into space as giant spaceships** -- so compelling that I just kept right on going after the first novel, which detailed the development of the twin technologies, a gravity defying/harnessing field called the "spindizzy" and anti-aging drugs, that would allow this weird feat to be possible. Rather than just function as an elaborate prologue to the "real" narrative of the spacefaring cities, though, They Shall Have Stars is a great novel all on its own, as I'll get to in a bit.

But first, I want to share this cool fan-made video by Charlie McCullough. Just because it sells the concept so marvelously, and is cool in its own right:


Cities In Flight from Charlie McCulloch on Vimeo.

Outlandish! Ridiculous! Attractively art deco! Am I right?

But so anyway, the novels. These span from the political/budgetary machinations that made the spacefaring "Okie" cities possible, to a tale of a young man kidnapped by the departing city of Scranton, Pennsylvania who later rises, out in the galaxy, to become a man of some importance after he is traded off as useless to New York, NY, to the story of the mayor of New York's thousand-year reign and the tribulations faced by a city whose motto "Mow your lawn, lady?" encapsulates its willingness to do any crappy job, anywhere in the universe, in a universe whose economy is collapsing, to that same city's final establishment as actually being the center of the universe that many of us assume New Yorkers think it to be anyway. Heh.

So, this one has a lot in common with Olaf Stapledon's Last and First Men, except its eons of time are spanned by a single generation of essentially immortal human beings, which means it has characters of a kind, but don't go looking here for people you'll love or hate or feel like you know. Blish is interested in charting a vast future history, just as Stapledon was; he just chose to give it a slightly more human scale for the benefit of his readers. So Senator Bliss Wagoner's story of secret research projects and financial shenanigans bleeds into Chris DeFord's rise to prominence bleeds into John Amalfi's tribulations at the helm of the city so nice they named it twice bleeds into Amalfi and a bunch of pseudo-cosmologists doing pseudo-cosmology until the reader's face melts... They could just as easily all be the same guy. Why they're not is anybody's guess. But that's okay. What these novels lack in character they make up for in grandiosity, imagination and occasional goofiness -- as well as the odd (and I do mean odd) moral dilemma of a kind that could only occur when big industrial cities are out in the universe doing odd jobs, planet by planet, solar system by solar system.

And hey, if you're going to do science fiction, might as well really freaking do science fiction, right?

*I have mostly known Mr. Blish as the constructor of novelizations of episodes of Star Trek (original series). He did this very competently, no complaints, but since the reader already knew the story from having seen it enacted by Shatner and Nimoy et al, his skill and imagination were eclipsed by memories of Shatner and Nimoy et al. At least they were for me. But then there was Spock Must Die! And Spock's Must Die! was more than a bit brilliant, and it was on the strength of this (and the inclusion of two Blish works in the SF Masterworks series) that made me want to read the man's "own" work.

**Doctor Who fans will be hopping up and down and screaming about The Beast Below, and surely that episode owes a lot to these novels. No starwhales, though.

Monday, March 25, 2013

Michael Moorcock's BEHOLD THE MAN #OneBookAtATime


Stop me if you've heard this one before. Jungian meets girl. Jungian loses religious/philosophical argument with girl. Jungian jumps into Time Machine to prove girl wrong about Jebus. Jungian blunders into being accepted as Jebus by denizens of the time to which he has traveled. Jungian further blunders by trying to reenact what he knows about Jebus. You know, to preserve history and biblical truth. Jungian gets crucified. Jungian never sees girl again.

I'm sure this was all very shocking back in the 60s when this was published. And I can see why Michael Moorcock got noticed for Behold the Man.* But really now it's just a curiosity.

I just couldn't resist the idea of reading this on Palm Sunday. And now I have. And yes, I got some chuckles; on the blasphenomenal humor scale this is somewhere between Monty Python's Life of Brian and Mikhail Bulgakov's The Master and Margarita. It's not as laugh-out-loud/thigh-slapping as the former, and not as intelligent and subtle as the latter, but it's a nifty way to pass an hour or two (at 124 pages, only those who try really, really hard to prolong the reading experience will find themselves spending any more time with it than that), provided you're not one of those types who take umbrage at, for instance, the suggestion that the real historical Jesus whom our time traveling Jungian backs into replacing was actually some kind of congenital hydrocephalic fetal alcohol syndrome imbecile, or that all of the cryptic sayings and parables attributed to Jesus are actually just half-baked, half-remembered scraps of folk wisdom, popular ethics and syncretic mysticism. Which yeah, this story does as well as any we might care to dream up as far as explaining why Christianity really seems like it stole the clothes of a bunch of earlier Eastern mystery cults and whatnot.

Not a bad read, but not one I'm going to press on people to read, either. And hey, I might even take a look at the sequel, Breakfast in the Ruins, sometime if it comes my way and I'm a bit desperate. But I'm not going to hunt it down or anything.

*And thank goodness he did. What would my life -- what would anyone's life -- be without Elric, Corum, Jerry Cornelius, Erekose, etc. etc. etc.? I shudder to contemplate it.

Sunday, March 24, 2013

Tim Powers' LAST CALL #OneBookAtATime

"Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died." - Steven Wright

While finishing with The Stand, the climax of which takes place in a haunting, demonic ghost town version of Las Vegas, I had to struggle not to compare King's version of bad magic in Sin City to Tim Powers' in Last Call, one of my all-time favorite novels. And the comparison was totally unfair of me to make, because as far as I'm concerned, Tim Powers is the sine qua non of making the ordinary strange, and the strange ordinary, and nowhere has he to date done it better than in this bizarrely awesome novel, in which the archetypes of the Tarot meet the warty fat man in the famous Mandelbrot fractal and Bugsy Siegel was once the Fisher King of the American West.

And it all happens because of poker. Well, poker and a special kind of demented hunger for power, the latter satisfied in an exceedingly strange way by means of an extremely strange version of the former. As in a poker game played with an exceptionally powerful Tarot deck. If you get a full house in this game, you don't kill people a la Steven Wright, but you do risk losing your immortal soul, or at least your body; you risk becoming a new host for an evil magician type who is doing his damndest not only to become the new Fisher King, but to stay king forever. Yowza.

Our hero is an aging beery bum of a semi-professional poker player, adopted by a poker legend as a young child after being deposited, Moses-like, in a trailered boat by a doomed mother frantic to escape her terrifying husband. Scott "Scarecrow" Crane is literally and physically scarred by this barely-remembered childhood trauma even before he is manipulated into joining a certain game played with a certain deck under the aegis of a certain mysteriously powerful someone who has been desperately seeking a way to become a metaphysical parent since he was thwarted in being a real one...

The dual nature of the relationship between our man Crane and the evil magician Georges Leon is the first of many neat parallels with the dual Fisher King/Wounded King motif in Arthurian legend, and is just one of the many delights awaiting the literary nerd, the student of nature and human nature, the math and probability geek, the gambling aficionado, the archetypal psychology fan. Powers' magical system, developed here and revisited in later semi-sequels/sidequels (Expiration Date and Earthquake Weather now marketed after the fact with Last Call as a trilogy called "Fault Lines") is the most compellingly believable I've ever encountered, logical and thoroughly imagined and plausible to the point where to this day if I happen to see people playing cards, I catch myself watching how cigarette smoke billows across the table or levels in drinks tilt or don't tilt, as clues to how the game is going, what the stakes might be, who is going to win -- and how all of this might somehow predict the future. And we won't even talk about what I think of a certain mathematical set, which gives me the creeps to this day.

And oh, the characters. Especially the villains, of whom there are many, in a stunning variety. Al Funo, the social maladroit who thinks he's some kind of major smooth operator, whom Powers imbues with stunning creepiness, banal phrase by banal phrase. Ray-Joe Pogue, resplendent in Elvis gear (hey, this is Vegas, baby) and the Amino Acids (who else but Tim Powers could make a bunch of guys in El Caminos scary?). Vaughan Trumbill, the illustrated fat man with the world's weirdest case of Renfield syndrome.* Dondi Snayheever, raised in a series of Skinner boxes to become the world's greatest poker player, abused into becoming a demented psychic dowsing rod instead. And then there's the bad king, Georges Leon himself, tapped into all of the godlike power this archetypal kingship offers, using it only to prolong his life and keep swapping.

What really sells this novel, though, is the magic, rendered by Powers as a precise set of analogy and correspondence between will and result. It's consistent, powerful and, unlike what we usually see in the urban fantasy genre (I've argued elsewhere that Powers was writing urban fantasy before urban fantasy was a thing), contemporary, even as it also hooks into the good old Jungian archetypes represented by the Tarot and Arthurian legend. These are not people adhering to the rituals and rites found in some dusty 500 year old spell book; there is creativity and cleverness in what they do as a result of observing and learning and, OMG, thinking for themselves. No wise old man is handing out quests here. Hooray!

Since I last read this book, I got to visit Hoover Dam, where one of the climactic scenes of the novel takes place (just before Holy Week, yet, which is next week as I dictate these lines). So of course I shivered, looking out at Lake Mead and wondering if maybe Bugsy Siegel's head wasn't down in the depths somewhere. I watched the other visitors for telltale herky-jerky movements. I prayed I wouldn't see an Elvis. Even though I knew Diana had tamed the water.

Happy Easter, everybody!

I swear all of that will make sense if you read the book. All of that and more.

*There's an illustration by the brilliant J.T. Potter of him as the Mandelbrot Man in the deluxe hardcover edition that will scare the crap out of you.


Wednesday, March 20, 2013

Stephen King's THE STAND #OneBookAtATime

OK, we've pretty much established that Stephen King drives me batdung insane, but one of my best web-sisters loves him,* and insists that, since I liked Randall Flagg in all those Dark Tower books I read last year, I'll like The Stand. Even though the miniseries was kind of risible.**

So did I? Well, yes and no. Mostly yes, but not for the reasons most people like it, I suspect.

Once again, I am in complete awe of King's ability to create amazing characters and to write about them quite beautifully, even lyrically. Even in his mid-book series of slapstick vignettes in which a series of people who have survived the apocalyptic "superflu" (aka "Captain Trips") which is King's chosen instrument of world-ending destruction turn around and succumb to more banal and stupid ways to die like drug overdoses, electrocution, getting locked in a walk-in freezer, etc., the characters he kills off with such hilarious glee are vivid and believable and sometimes even sympathetic, even though some of them only live and die in a single paragraph. This is totally remarkable.

And his more important characters, whose stories he spins out over a good thousand and some pages, are just as stunning a set of creations. Trashcan Man, Frannie, Stu, Larry, Nadine, Lloyd, Glen, Ralph, Harold, Tom... they're all people you can believe really exist in the world, whole and flawed and trying to get by in the aftermath of the superflu. Watching them (well, most of them) trying to rebuild a democratic society when (again, most of them) finally come together in mid-novel is fascinating, believable and would come over as well-imagined even without the convenient sociological wisdom of Glen, who was, that's right, a sociologist before the superflu. Indeed, the rebuilding of the mini-America in the Free Zone of what used to be Boulder, CO is the best part of the book, for me. I would gladly have read a whole novel just about that. But alas, this is Stephen King, writing for his fans, and Stephen King fans demand horror and gore and big time morality play-flavored Good versus Evil. Which he more than delivers, ruining these great characters in the process in the way I have complained about before -- not letting them be themselves in all their awesome, complicated glory***, preferring to send them dreams and divine/infernal messages and mysterious knowledge he can't narratively justify so just punts and calls "intuition" or "gut feeling." Barf. And telegraphing fates way in advance of their actual occurrence, so we know, hundreds of pages ahead of time, that so-and-so won't ever see such-and-such again. Double barf.

But I knew I'd be running into that going in, since it was, after all, the miniseries of The Stand that first really rubbed my nose in how crassly King characters get manipulated into executing his plots. Fortunately, that wasn't all that was going on in these 1100+ pages; what really kept this book interesting for me, in addition to the rough and ready civics, was its status as a complete love letter to the geography of America, from Maine to the midwest, from Arkansas to Colorado, from Indiana to Las Vegas, even when the country is transformed into a giant graveyard of dead cars and deader people, King's love for the landscape comes through on every page. The man has obviously made a joyous, directionless road trip or two in his day.

And I'd love to have someone like him as a traveling companion, with or without the obstacles of a million stalled out cars on the highways. But the second he started talking about how he "just knew" we had to take a certain turn, or to try to talk me into feeling that way, boot. Outta the car. My life is my own, Jack. Er, Steve.

*Who else could I be talking about here but EssJay, the @PopQueenie?

**How risible? We had us one of our infamous drinkalongs recently.

***And seriously, the glory of some of these characters is awesome in its complexity. Two of these in particular come to mind: Larry Underwood and Harold Lauder. Larry, a recovering rock star, spends a lot of the novel wrestling with a dual identity/morality crisis with its roots in a childhood in which he was dismissed as a "taker" who is "missing something" essential to his development into a fully trustworthy, capable adult, in his mother's opinion. Thrust into a positions of ever increasing responsibility, he struggles with this outdated and inaccurate version of himself through early failings right on through his selection as one of the Free Zone's leaders and, ultimately, heroes. Harold is barely out of his teens and still bears all of the wounds of a youth in the shadow of a pretty and popular older sister; a whip-smart nerd blessed with none of his sister's gifts, his own struggle is with an equally outdated self image as the eternal outcast. It's pretty near impossible not to see Harold in terms of Eric Cartman in the South Park episode in which Dog Whisperer Cesar Milan almost succeeds in turning Cartman into a decent human being. Harold has all the potential in the world, and all the opportunity, but his own lack of confidence in himself defeats him. For me, The Stand is a study in contrasts between these two young men; ultimately a lot of what brings about their divergent fates is the quality of the women they encounter on their journeys -- and whether or not they get to leave certain other women behind. Larry's negatively projecting mother dies at the beginning of his journey, and he moves on to meet Rita (a helpless older woman who forces him into a caretaker role early on), Nadine (a troublesome figure with an evil destiny who chooses it over him) and finally Lucy, who loves him unconditionally and believes in him no matter what. Larry is lucky. Harold? Poor Harold is stuck with Fran, his sister's best friend, who knew him when and can't forget his nerdy fat boy origins, won't let him forget them, either, and is not a very nice person anyway (cue Fran partisans screaming for my blood, but dude, she is a popular girl who never got over herself, no matter how she kind of sort of sucks it up and grows up later on).

See?

Wednesday, March 13, 2013

David Wong's JOHN DIES AT THE END #OneBookAtATime

If you've always dreamed of Bill & Ted reuniting to make a horror film, if you like the elaborate magical systems dreamed up by Tim Powers but think they're too well-planned and logical, if you think the head growing legs and crawling away gag in John Carpenter's remake of The Thing is the best SFX ever, if you love the combination of buddy comedy and demon hunting in Reaper... I believe I have found your new favorite book.

John Dies at the End is long on imaginative gore and slapstick horror, but short on sense. Part of this is, I suspect, by design; our protagonist Dave Wong (wink) and his friend John are shrewd but poorly educated working class stiffs who stumble upon a drug that allows -- indeed forces -- the user to see into other dimensions, most of which are way scarier than ours, menacing and gross and hostile to humanity, and thereby uncover a multidimensional conspiracy to take over and effectively destroy our world. Their grasp on what is going on is usually, therefore, on the slack side, and so, therefore, is our hero's narration -- long on pop culture references and descriptions of things as "stupid" or "retarded", short on sense.

But what John Dies at the End lacks in sense, it makes up for in sheer inventiveness and flair. Wong was at great pains to invent all new monsters, though he was obviously inspired by Stephen King's lobstrosities (but his monsters rarely ask nonsensical questions while they attack). I was particularly amused/sickened by, for instance, the "wigmonsters" that trash a famous paranormal hunter's floor show in a Las Vegas casino. They're quite Carpenteresque, multiform and multi-limbed and multi-eyed, and are, in fact, wearing jaunty little wigs complete with rubber chinstraps. And they are equipped with scorpion-like stingers that pump their victims full of the Drug of Dimensional Seeing.

There are body-snatchings, "alien" abductions, gunfights, sword fights (sort of), bombs and beer bongs. There is an abandoned shopping mall infested fire-breathing coyotes and deer with pincers at the end of their antlers. Exploding dogs and explosions of dog feces. Road trips. And then there's the Bill and Ted element: several times our heroes' bacon is saved by timely delivery of objects or information that could only be achieved via time travel. And John's spirit, or something, seems to be unstuck in time (as is their dog, Molly) and able to make cell phone calls to Dave even while Dave is sitting with the supposed real John. This is never explained but it's amusing enough to let it slide.

Anyway, I liked it well enough to take the trouble to get my hands on the sequel, This Book is Full of Spiders, which I'll be reading in due course. But first, I have promises to keep.

Monday, March 11, 2013

Louis L'Amour's THE WARRIOR'S PATH #OneBookAtATime

It's a strange experience for a Wyoming girl, raised on Wyoming history but not so much U.S. history, to read historical fiction in which the east coast is the frontier. Strange and pretty fascinating. I know that later Sackett novels will bring me to more familiar territory, but right now, right now the most settled part of the United States feels downright exotic, even romantic, in this third novel, The Warrior's Path.

Man, is there a lot going on in this little book.

As we rejoin the Sackett family, its first American-born generation has reached adulthood and started getting married. Founding patriarch Barnabas, he of the antique coin find in the English Fens of Cambridgeshire who started it all, is now dead, cut down in his late prime in an honorable fight with some Seneca warriors. Wife Abigail, she of the wild seafaring life until Barnabas convinced her to go pioneering with him, has taken their son Brian (who would be a law student) and daughter Noelle back to England to get some civilizin', but their other sons, Yance and Kin-Ring*, ah, that's who we're following for this here novel (they had another son, Jubal, but we'll get his story in some other book. I have a feeling he's more of a full-on Grizzly Adams type than his brothers, who just refer to him from time to time as a wanderer).

The Sacketts and their friends have established a nice little mini-colony in the Carolinas, befriended some natives, be-foed others, and are enjoying their lives of hunting and fishing and farming. Yance has married a nice young lady from the Plymouth colony up north, somewhat against those Puritans' wishes, and its through the circumstances of his wedding that the story gets started -- though the story is really Kin-Ring's.

Word comes via a dying native that Yance's 12-year-old sister-in-law, Carrie, and another woman, Diana Macklin, have been kidnapped by some bad natives and Yance's in-laws aren't satisfied with their community's half-hearted efforts to get the girls back. Diana is a bit of a wild one, it seems -- whip-smart, independent, outdoorsy, knowledgeable about herbs and animals, literate, skeptical, all those things good Puritan girls aren't -- and no one seems too concerned at her loss. As for the little girl, ah, well, she shouldn't have been hanging out with Diana anyway.

Well, of course our Sackett boys spring into action. And quickly determine that 1. Diana and Carrie are not the first young ladies to disappear from their settlement, 2. The other disappeared girls have also been uppity types like Diana is and Carrie is likely to grow up to be and 3. It wasn't actually Indians what took 'em.

I love that L'Amour loves strong female characters almost as much as he loves subtly skewering the people who don't appreciate them. His princesses aren't entirely self-rescuing, but they come awfully close, really just needing to borrow masculine brawn on occasion to make their brainy schemes go (and satisfy some confining social norms). Such is Diana, who has already taken her fate into her own hands by the time the Sacketts locate her, and especially Adele, whom Kin-Ring meets in Jamaica (see, I said there's a lot going on in this little novel) as he tracks down the white slavers who are the real culprits in these abductions -- slavers who are not only profiting from the trade in pretty white girls, but are also doing their hometowns a favor by getting rid of uppity women that can't quite successfully be persecuted as witches. At least not yet.** Diana and Adele are never quite fleshed out as whole characters, and are definitely seen wholly through male eyes, but these male eyes appreciate the ladies for more than just their looks and their cooking and their ability to make more male with eyes. Sackett men want brainy, educated, can-do women, and if they're pretty, that's just a bonus.

So of the Sackett novels I've read so far, this one is my favorite, but I suspect they'll keep getting better. I'm pretty sure L'Amour's small furry creatures from Alpha Centauri would be real small furry creatures from Alpha Centauri.

Really, the only flaw here is some weird narrative switcheroos that L'amour made earlier in the novel. About 90% of the story is told in the first person with Kin-Ring as narrator, but a few scenes from which he is absent are told from Diana's third person perspective, which is fine if a bit sloppy. When they first meet up, though, L'Amour inexplicably switches from one narration to the other in the middle of a scene, just for a few paragraphs, which is jarring and came across as downright amateurish. Since this book dates back to the days when major publishing houses generally made an effort at editing, it's all the more surprising to encounter here. But hey, even the greats screw up sometimes.

And L'Amour is great.

*I do not understand the naming of this character at all. Anyone who knows WTS this guy's name is supposed to refer to, enlighten me, please!

**This story takes place a little while before the Great Witch Craze really caught on in North America.

Sunday, March 10, 2013

Timothy Zahn's HEIR TO THE EMPIRE #OneBookAtATime

What a strange thing it is, to be spending time with Luke, Leia, Han, Chewie, Artoo and Threepio after all these years. I've not read any of the Star Wars spinoff-novels before, you see, though I've heard plenty about them, even have a friend who basically reads nothing else. But yes, I must sheepishly admit to Heir to the Empire being my first Star Wars read since The Star Wars Storybook back when I was eight.

The narrative starts off a few years after the destruction of the second Death Star. A fledgling New Republic is slowly establishing itself; the Empire is in tatters but there are still pockets of loyalty to the old regime here and there, mostly on the edges and fringes. Leia is a diplomat, making contact with planets and offering them help and aid and protection from Imperial renegades in exchange for loyalty to the Republic; Han is now her husband and sort of just tooling around doing stuff that is sort of helpful to the cause; they are expecting twins. Luke is around, again, without any particular role except in teaching Leia to be a Jedi and developing a curriculum for his yet-unborn niece and nephew. The droids are the droids. Everything seems to be going well enough...

But remember what I said about the fringes. An Imperial warlord, Admiral Thrawn, more or less the titular heir, has been seething out in space and developing a plan to take back the Empire. He's not quite a Sith lord, but he's got some uncanny abilities and a whole blue-skinned, red-eyed head full of military strategy, tactical genius, intelligence and patience. And some animals, the ysalamir, that project a sort of "anti-Force" useful for neutralizing Jedi. Mind-bogglingly useful creatures, those ysalamir, surely the Babel fish of the Star Wars universe.

For most of the novel, we watch Thrawn and his forces gather strength and spring trap after trap that Leia and co. keep narrowly escaping, which is fun and satisfying in the same popcorn-chomping way the original film trilogy was fun and satisfying. More satisfying is the introduction of an important new character, Mara Jade, who has a most unusual past and promises to have a most interesting future, especially if the flavor of bickering mistrust that characterizes her exchanges with Luke portends what I'm sure it portends, wink wink. I mean, come on, we can't expect Han and Leia to shoulder all the burdens of making new little Jedi, can we?

So all in all, Heir to the Empire was a fun little palate cleanser, much needed after a lot of dark and depressing fare so far this year. Jar Jar Abrams would do well to work with this material for his films. If he gets someone decent to play Mara Jade, I might even forgive him some lens flare.

Thursday, March 7, 2013

Tony Burgess' PONTYPOOL CHANGES EVERYTHING #OneBookAtATime

This it's my year for completely bugnuts reading, it would seem. Pontypool Changes Everything is a bizarre maelstrom of language-drunk Ontario gothic in the vein of the famously gory and disgusting Avatar comic Crossed. Deep in that vein. Tearing that vein out with snaggly bloodstained teeth and flinging it around like a mad dog. A mad dog that quotes Ovid and makes weird puns.

It has some of the trappings of a (yawn) zombie story -- probably just enough of same to piss off serious zombie fans looking for the mixture, same as before -- but it is so much more interesting than that, that I refuse to use the Z word again in this post.*

For one thing, it's very interestingly, sometimes surreally, written, with lines like "The tofu cube of brain walks down the wall on its slippery corners and covers the black spider hole left by the bullet."
I can totally see, in my mind's eye, what a Jacen Burroughs drawing of that would look like. Totally. But there are humdrum zombie novels full of lines like that.

No, what really sets Pontypool Changes Everything apart is the weirdo literary accomplishment it represents, for not only does it depict a highly virulent disease that is transmitted via spoken language (yeah, if the nam-shub/meme/language games were your favorite part of Snow Crash, here's a new book for your favorites shelf), but it also puts the reader pretty much directly takes the reader inside the subjective experience of the infected; every single viewpoint character (at least until the weirdo pseudo-pastoral last chapter or so) is in some stage of losing his or her grip on ordinary thought processes and language (the first symptom of the disease is aphasia), and once the strangeness of the resulting prose settles into the reader's brain, well, we're already slavering through suburban Toronto and the forests beyond the 'burbs, our necks snapped, our jaws slack, looking for someone's face to attack.

An afterword by Burgess expresses his regret at having written this novel, half grand Guignol, half post-modern experiment. I can't really say I regret reading it, but I think I can understand where the author is coming from. His experiment is not entirely successful, but it's interesting and unusual and (mostly) entertaining, and worth a look if you're in the mood for something a little different. I was, and had fun reading it, until the really pretty incomprehensible ending anyway.

*I submit that "cannibal berserker" is a better term for what the characters -- and, vicariously, Burgess' readers -- become, anyway.

Monday, March 4, 2013

John Brunner's THE SQUARES OF THE CITY #OneBookAtATime

The Sheep Look Up utterly devastated me when I read it for the first (and definitely not the last) time earlier this year, and I realized that John Brunner was a guy whose books I would definitely need to track down one by one until I had read them all.

Then my pal Paul Weimer and  a relatively new Twitter friend, Fred Kiesche, applauding my resolution, told me that if The Sheep Look Up was "death by pollution", The Squares of the City was "death by chess". As in the structure is modeled after a World Championship game in 1982 between Wilhelm Steinitz and Mikhail Chigorin. I thus knew that this one would have to be my next Brunner, because if there is one thing I love, utterly hopelessly*, it's chess. And people who are obsessed with chess.

And I also like a good jaw about urban planning and cities. So, um, as they say nowadays, hell yes.

The city in question here, Vados, is a relatively newly founded capital city in a ficticious South American Republic, Aguazul, to which our hero, the delightfully named Boyd Hakluyt,** has been summoned to help improve its traffic flows. Vados might be the most modern and well-planned city in the world, but the problem of moving people and goods around is never really solved, is it?

But of course, it's not really a traffic problem our hero has been brought in to solve. See, the circumstances behind the founding, just 20 years ago, of the city of Vados, are troublesome. Aguazul's president, Vados (yes), did not trust his people and their meager resources to create the perfect city he dreamed of, so he threw it open to the global elite as what amounted to an investment opportunity with big returns -- the biggest return being a place to live with a guaranteed high standard of living, elegance, order, and freedom from riff-raff. Yeah, he sort of built Galt's Gulch.

But wait! In order to assure the city had adequate water, most of the nation's water supply was diverted. Water that peasants and villagers and small farmers depended on. Water that said peasants etc. wound up having to follow to Vados, even though Vados had no place for the likes of them, resulting in unsightly slums and shanty towns and the general presence of riff-raff in this perfect city. Oh noes!

So what Hakluyt is really there to do is come up with a "traffic improvement plan" that requires the city to eliminate said slums and shanty towns, thus forcing the riff-raff back "onto to the land" where they belong. Any plan he might come up with that does not require this will be rejected; he is there to provide an excuse and act as a scapegoat.

It takes him a while to discover this, of course. And once he does...


Here is the source of the novel's real interest and tension (the chess plot is really just window dressing, though it's kind of fun to track plot developments -- deaths, arrests, kidnappings -- and see how they map onto the moves of the famous 1892 game): Hakluyt spends a lot of this novel trying to rationalize his presence in Vados, to justify to himself and a few key others his dogged determination to do some appoximation, at least, of what he's being paid for. Among those key others is one Maria Posador, leader of a small faction of native-born privilege who have taken up the cause of the slum-dwellers. If there is an opposite term for "femme fatale" that term would apply to Maria, who is constantly trying to get our hero to do the right thing and tell his employers to pound sand.

Lots of others would like him to do so as well, and many of them are less subtle than Maria, which means there are some decent action scenes, conspiracy elements, even a bit of a mystery plot woven in with this meditation on haves and have nots and what the former might be seen to owe to the latter. Which is to say that once again, Brunner showed a great deal of prescience -- but this time his work has not achieved anything like the status of self-denying prophecy that The Sheep Look Up has.

And of course it's a bit of a dig at the history of the New World in general, isn't it?

Well worth a read.


*As in I adore the game and never miss a chance to play but pretty much suck at it to a hilarious degree.

**I suspect his name is a nod to Richard Hakluyt, an Elizabethan era writer who promoted the settlement of North America in his work.

Thursday, February 28, 2013

Elizabeth Bear's DUST #OneBookAtATime

Not since I committed the slight error of letting the Wizard-Knight series be my first Gene Wolfe reads have I been so baffled and yet intrigued by a book as I was as I started Elizabeth Bear's Dust, the first book in her "Jacob's Ladder" series.

Superficially, the two works have a fair bit in common: mysterious, half-mythological worlds strange technology that looks like magic/magic that looks like technology, strong theological overtones*, opaque and ambivalent secondary characters, puzzling and multilayered sub-worlds. Ultimately, though Dust is better regarded as a more accessible version of some other Gene Wolfe work, his Long Sun series, which takes place aboard a generational spaceship inside a comet, governed by "gods" that are software copies of the consciousnesses of various rulers from the homeworld's deep and almost forgotten past. But where the Whorl is one complete world through which characters can travel just like they might have on Urth, Jacob's Ladder, the dying generational ship through which our two protagonists move trying to prevent a catastrophic war, is compartmentalized to the point of atomization, with each sub-world either denying the existence of others or hostile to them. Pseudo-feudalism prevails, with the most important class distinction between those whose bodies have been altered and lives extended via colonies of nanomachinery and those who have not.

As our story starts, an "Exalt" woman (i.e. a person benefiting from nanomachines) from the "Engine" world, named Sir Perceval  (don't ask), has been captured in some kind of skirmish and awaits the pleasure of the petty tyrant of another sub-world, the Rule. By a Dickensian coincidence, the Mean (no nanites) assigned to keep Perceval alive turns out to be Perceval's long-lost sister**, Rien, who brings news that the petty tyrant has designs on taking over the whole of Jacob's Ladder and ruling it the way her distant ancestor, the Captain did long ago when the ship actually moved around. Naturally this ambition is inimical not only to the ways of life of every other population on the ship, but to the ship itself, which is just barely held together through the efforts of weird and mutually hostile fragments of the machine consciousness that once ran and directed the ship on its journey of exploration and colonization before disaster struck centuries ago.

Part of the story is told from the perspective of one of these god-fragments, Jacob Dust, who watches events unfold from deep inside the substance of the ship and who is only able indirectly to influence them, through a set of nanomechanical wings he has managed to graft onto Perceval's back to replace those cut off when she was captured. His motives are unclear; his interactions with other fragments intriguing but weirdly directionless, his love for Perceval and Rien infectious. The mystery of what he/it was really up to is what really propelled me through this novel.

And I needed some propelling, because once the setting and situation became clear, so did the fact that pretty much every person or entity on board Jacob's Ladder is pretty repellent, with the possible exception of Rien and Perceval, but sometimes even they are hard to take. And not in that fun, love to hate 'em way. These beings are nasty pieces of work, and descended from even nastier pieces of work, and seem kind of naturally inclined to take decisions that are, well, repellent -- even with the excuse that the deeds they contemplate are necessary for their survival.

Dust has two sequels so far, Chill and Grail, but I don't see myself hurrying to read them anytime soon. Their blurbs indicate to me that the alienating qualities that made me sort of drag my feet in reading Dust are still very much a part of the greater narrative, and I have too many books on the infinite to-be-read pile as it is, you know?

But still -- interesting.

*Though I strongly object to the cover blurb "Can a broken angel save a fallen world?" Even combined with the pleasingly H. R. Gigeresque cover art, that's a pretty misleading bit of copy, and one that put me off the book for quite a while; this is not a religious allegory or bible story in genre fiction trappings, after all.

**Everybody who is anybody turns out to be related to everybody else in this novel. It thus teems with weird bits of dialogue like "Chief Engineer, I need to talk to your about our brother, and our daughter." Um.

Wednesday, February 27, 2013

Tim Maughan's PAINTWORK #OneBookAtATime

Set in a tantalizingly attainable urban world of the near-future, the three somewhat related stories in Tim Maughan's Paintwork shimmer with the retinally-rendered pixels of a less dystopian cyberpunk.

And yes, I did say "tantalizing" -- to read "Paintwork" and "Paparazzi" and "Havana Augmented" is to all but ache to play the games,* see the sights, watch the action (especially, if one has predilections like mine, that of the robotic beetles who generate and maintain billboard QR codes by secreting weirdly indelible nano-pigments "in both colors", ink-jet style. I mean, who wouldn't want to watch that?), hang out with the graffiti writers, pro gamer stalkers and digital-culture heroes of Maughan's world.

"Paintwork" is a sci-fi/mystery genre mash of a tale of an Augmented Reality graffiti writer of rising reputation who is fending off a weird series of attacks on his work, attacks that don't obliterate it (just hours after it goes up) so much as riff on it in a viciously warped way. As an introduction to a world of Google glass-esque experiences of "consensual hallucination" that turn ordinary urban landscapes into overwhelming three-dimensional marketing sense-bombs, it's first rate. 3Cube isn't just a guy with a spray can in the night; he's a guy with a spray can and a QR code stencil that hijacks dumb marketing art and turns it into stunningly detailed pop art with lessons about his city's past and its potential. However one may feel about graffiti and street culture, a reader is likely to share his puzzlement and outrage when he discovers someone else is hijacking his hijacking.

In "Paparazzi" a post-post-postmodern filmmaker who specializes in turning hours and hours of recordings of immersive in-game experience into memorable and usually critical documentaries is seduced into trying his hand at celebrity stalking. A world-famous professional gamer is beta testing new content for the world's most popular MMORPG; John Smith's vision is to infiltrate the playtest sessions and catch in-game footage of the master at "work." Maughan has here not only imagined a highly plausible new artform for a new fully-immersive digital age, but has already imagined a way its finest practitioners can be produced to whore out their talent.

And in "Havana Augmented" two young residents of the world's last Communist regime find themselves at the forefront of Cuba's half-assed attempts at developing its economy beyond that of a tourist haven, via exploiting the pair's intricate and exciting hack of yet another popular game. Our heroes, pretty much cut off from global gaming culture by their country's policies and firewalls, have nonetheless managed to take a run-of-the-mill giant robot battling game and scale it up and make it mobile, the better turn it loose on the streets of the capital city. When word leaks out on how these guys and their friends are duking it out, mecha-style, in the actual virtual streets of Havana, corporate/gaming culture comes calling, and Cuba welcomes its promise of economic development -- though the government is ignorant of what these powers will do to Havana's virtual landscape and thus to its newly "spex" toting citizenry. Hard to indoctrinate people to hate the free markets of global capitalism when they're busy admiring the latest city-dominating Coca Cola ad via their augmented reality glasses. The resulting conflict finally and more effectively than I've ever seen realizes the idea that video games can be more than just video games. Take that, Last Starfighter.

Author Tim Maughan is also a quality follow on Twitter, funny, urbane and an entertaining speculator on where our technology is taking us. He is thus definitely someone to watch, if this debut book is any indicator. And I think it is.

Just the right mix of thought-provoking and fun. Fans of Jeff Noon and William Gibson take note!

*And this coming from someone who sucks at video games and who avoids MMORPGs like the time-stealing plague.

Tuesday, February 26, 2013

Scott Lynch's RED SEAS UNDER RED SKIES #OneBookAtATime

After breathlessly all but clawing my way through the 500+ awesome pages of Scott Lynch's The Lies of Locke Lamora, I did something I never, ever do. I tore immediately into its sequel. I did this not because the first novel left me on any kind of crappy cliffhanger -- quite the contrary; every loose end in The Lies of Locke Lamora is well-knotted by novel's end, and the ending is perfectly satisfying, if rather anguished. Had I not known there was a sequel just a click or two away, I might well have moved on to something else entirely, as I do so often, even when the sequel is just a click away. That's what the "want to read" list on GoodReads is for, after all.

But no, this time I kept going. I kept going because I loved the characters -- well, the characters that survive the first novel.* And the memory of the characters who didn't was still poignant, and I wanted to see what the survivors would be like without them.

Red Seas Under Red Skies starts off the way a lot of quality television episodes and films like to start these days. We get dropped into the middle of an arresting and unusual scene, in which our beloved characters are behaving very strangely, clearly under duress, and we are overwhelmed with curiosity as to how things came to that pass. And then everything flashes way back by way of furnishing that information. Knowing from the first novel that Scott Lynch is a writer who is capable of quite intricate plotting, surprises, and character juggling, we relax from the initial shock and watch the story begin rather sedately to unfold.

Actually, scratch the "rather". It's actually very sedate, this sequel. Gone is the whip-smart banter, the hilarity, the infectious audacity of the Gentleman Bastards I fell in love with in the first book. As befits what became of most of the bastards; the survivors are mourning them. Locke is dissolving in self-pity and Jean is losing patience with him. It all threatens to become tedious, until Lynch reminds us that this pair tweaked the noses of perhaps the most powerful secret evil organization of all at the end of the last novel, and that's going to have consequences! But even then, this novel is a very slow burn, especially when contrasted with its predecessor.

This doesn't make it necessarily a bad novel, just a slower and more subtle one (a gambit involving ordering some very specific custom furniture left me scratching my head for a very long time and even now there's part of me saying "Really? That? Really?" It feels quite true to these surviving characters, sobered and made more somber by their huge setbacks last novel. They're sort of zombie versions of themselves for this one: still smart, still talented, still ambitious, but rather lifeless all the same.

Fortunately for us, even Zombie Locke and Zombie Jean are better fantasy heroes than the run of them. Zombie Locke could still go toe to toe with Tyrion Lannister in any battle of wits one cared to name, and Zombie Jean could probably wipe the floor with Westley or Aragorn in single combat. Maybe double combat. They're just not as fun.

But fun isn't the only reason to read a novel; this is a more mature work, less showing off (though there are still some bravura set pieces, like the Amusement War, a living chess game with some nasty consequences for the destitute human pieces who get captured) and more meditation on property and fairness, equality and justice, and the price individuals and societies pay when parties demand and take revenge.
"Here were the richest and freest people in the Therin world, those with positions and money but no political duties to constrict them, gathered together to do what law and custom forbade beyond Saljesca's private fiefdom -- to humiliate and brutalize their lessers however they saw fit, for their own gleeful amusement."
Scenes like that make one long for Locke and Jean to go all kinds of Robin Hood on the upper class's asses, and to a degree we get that. The two mandates of the Thieves' God Locke and Jean are raised to serve are 1. Thieves Prosper and 2. The Rich Remember -- remember that they're vulnerable, that their possessions are just things of which they can be relieved and with the loss of possessions can come loss of power. Our boys did a great job of fulfilling both mandates in the first book, but were at a loss as to what to do with their accumulation of loot until someone else took it away from them. Here, the second mandate takes on a darker and more desperate edge. Once Locke witnesses the Amusement War, all of his careful schemes and cons with Jean are deformed by his righteous anger, something Jean, who did not see the decadent cruelty of unfettered wealth and power at play firsthand, never completely shares (just as earlier he did not entirely share Locke's despair). This tension between the friends, both when it's real and when it's feigned in service of a "job", is something new to the Bastards, and it's not pretty. But it's always, always believable.

All this is not to say that there is no fun to be had here. Locke's and DVD's adventures in sea are exciting as hell! Neither man knows a thing about sailing, and their attempts to fake such would be hilarious, if they didn't have such serious consequences. The new characters met on the Brass Sea are fascinating, unpredictable, and unforgettable. A fierce female sea captain/pirate queen, Zamira, who is as protective of her crew as of her two children who are also aboard, is worthy of her own novel. I would read the hell of a spinoff series about her.

Indeed, once our heroes are shipboard, Red Seas Under Red Skies becomes an entirely different novel -- still dark, but dark in the service of rollicking pirate adventure. And who doesn't like that? Especially rollicking pirate adventure that also passes the Bechdel Test!

But so, I didn't devour it in one or two sittings like I did its predecessor, but I never wanted to set it aside for a different book altogether, either. I just wasn't always in the mood for it, at least not until its glorious seabound second half. So if you take this one up and find yourself yawning, stick it out at least until they weigh anchor. You'll be glad you did.

*Lynch's is very much post-Nedd Stark work.

Tuesday, February 12, 2013

Scott Lynch's THE LIES OF LOCKE LAMORA #OneBookAtATime

Every once in a while, I encounter a main character whose antics and misdeeds I find completely irresistible and whom I quickly come to adore beyond all reason, but whom I would never, ever desire to know in real life. Richard Sharpe, cold-blooded killing machine of the Napoleonic land wars comes to mind. So does Lymond. And so does Locke Lamora. Well, I would love Locke Lamora, but he probably wouldn't love me back.

But how could I not completely fall for Locke Lamora? From the earliest pages of The Lies of Locke Lamora (first in a series called Gentleman Bastard -- again, how can I not love this?), in which he is just a little kid, Locke is set up as the most devious, shifty, troublesome, prideful, thieving, amoral little turd no parent or teacher or citizen of the world would ever, ever want to encounter, and indeed, the "Thiefmaker" whose troupe of trainee-pickpockets Locke tricks his way into joining is at his wits end with the kid and all but ready to pay the guy in charge of the next stage of this world's elaborate criminal training enterprise to take Locke early. Let that sink in for a moment. The guy who gives little kids their first lessons in thievery can't handle Locke because he's too devious and precocious. Because Locke breaks all the rules of being a little kid thief (including picking the pockets of the guards who sold his batch of orphans to the Thiefmaker, thus putting the Thiefmaker's entire operation into jeopardy before the kid is even actually a part of it!).

And that's just the first 30 pages or so. And then Locke grows up! Fortunately, his new father figure, the shifty pseudo-priest, Father Chains*, while an even greater criminal than the Thiefmaker, is a man with a plan, and that plan includes creating the Gentleman Bastards. Locke shall be but one of them. Chains raises him alongside two Weasleyesque twins, the fantastic Sanza brothers, and a big lug with a head for numbers named Jean. The friendship these kids form is true and deep and lovely to behold, both when they're learning to be gentlemen and when they're acting like bastards. Hilarious, hilarious bastards. Like Dorothy Parker and Joss Whedon teamed up for the dialogue bastards. With plotting help from, say, Donald Westlake and Patricia Highsmith and Clifford Irving.

Which is to say, they grow up to be con men, and their central caper in this novel (well, aside from the actual plot of the novel, which I'll get to in a moment) is a wonder to behold: no less than a live action pseudo-medieval** enacting of the famous Nigerian phishing scam -- but Locke and the boys go it one better by also pretending to be what amounts to the FBI, coercing the scam's victims into cooperating with the scam, actually handing over the cash, as part of a supposed sting operation. I mean, delicious!

But where the first half of the novel feels like a Lymond story with a laugh track (and I'm not kidding about the dialogue, you guys. If you don't laugh with complete uncool abandon at this dialogue, you must have gone to Vegas and awakened in a bathtub full of icewater with your sense of humor removed), the second half is more like The Count of Monte Cristo with a pyrotechnics budget. That is because of the plot. Which, oh my goodness, the plot. But you know what? That's all I'm going to say about the plot because you just need to go read the book, my dearlings.

And, O ye readers of GRRM and the like who roll your eyes at the treatment of women in them, rejoice! The Lies of Locke Lamora features a whole bevy of kickass women of astonishing variety and importance. While it's never explicitly claimed that this is an egalitarian society (I speak in terms of gender issues only, here; it's still got all the trappings of feudalism, after all), men and women both can be fighters, thieves, priests, political authorities, scientists (well, okay, alchemists***) gladiators (actually, no, the kind of gladiators we see in this world are only female, and they leap from tiny platform to tiny platform over seawater because their opponents are ferocious mutant sharks that can leap 20 feet out of the water!), maybe even the Godfather (Godmother? Godsister?) of the whole damned underworld.

Be prepared though, when you take up this book, to do a bit of mental heavy lifting, because the chronology of this narrative is as complicated as it could possibly get without also containing time travel. It's quite seamlessly and masterfully done, most of the time, but it's not a straightforward beginning-to-end narrative. A few scenes are replayed from different points of view, and then there is a whole big thread of flashbacks in which elements that are important to the main plot are doled out in the midst of often hilarious stories of the Gentleman Bastards' upbringing, which means that exposition is pretty deftly handled and goes down easy. And pay attention to those bits, because no Chekov's guns go unfired in this story.

And now I'm going to do something I don't usually do, especially since I'm still committed to reading one book at a time this year, and that's to immediately start reading the sequel. Indeed, I have already done so. And it starts off with a real shocker.

Scott Lynch is the MAN.

*And I know what people are probably thinking. Shifty priest. Little boys. Well, stop it. It's not like that. Indeed, there's really no sex or romance at all in this book. And it doesn't need it, because stuff is always happening. Glorious, glorious stuff that is way more interesting to read about than kissing parts.

**Except there are all sorts of hints and elements of the world-building that indicate this is more likely a human colony on an alien planet than a pseudo-medieval standard fantasy past. The island city that is the setting for the novel is built on the ruins of an alien settlement, the basic architectural elements of which still remain in the form of vast, still usable towers and other structures of "Everglass" which is unbreakable, unmeltable, indestructible in every way, and beautiful, and in some way some kind of storer of solar energy, which it gives back after sundown in the form of "Falselight." Oh, and there are three moons. But that's it. Otherwise it could be any other standard Europeanish fantasy world. Well, except for the wolf sharks and the scorpion hawks and stuff.

***If I have a gripe about this book, it's the reliance on the hand-waving invocation of "alchemy" with no further explanation to explain everything from artificial light to how pack animals are kept under control. But it's a slight quibble. I'm over it.